1.1 KiB
1.1 KiB
Settings
Editor
Compiler
Check for errors as you type
will do a syntax check after 1 second of inactivity.Store compile results in resource
will allow you to turn off pre-baking compile results. When this is off, dialogue resources will be parsed at run time instead.Treat missing translations as errors
can be enabled if you are using static translation keys and are adding them manually (there is an automatic static key button but you might be writing specific keys).
Editor
Wrap long lines
turns on word wrapping.
Runtime
Responses
Include responses with failed conditions
will include responses that failed their condition check in the list of responses attached to a given line.
Game States
The dialogue runtime itself is stateless, meaning it looks to your game to provide values for variables and for methods to run. At run time, the dialogue manager will check the current scene first and then check any global states provided here.
For example, I have a persistent GameState
and an ephemeral SessionState
that my dialogue uses.