72b40613b8
Escape crash message and stacktrace placeholders
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This prevents warnings about '<init>' "tags" found in call stacks, or because of unescaped messages.
2024-08-17 21:37:45 +02:00
db52346168
Add check for invalid version strings
2024-08-17 14:09:27 +02:00
e8ec0ed530
Fix EngineInformation#versioningString being invalid
2024-08-17 14:09:03 +02:00
ae8010a271
Update version identifier to v1-alpha4
2024-08-17 14:01:01 +02:00
58b9b268a1
Update DependencyVector
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This commit introduces a "Builder" nested class, adds a way to specify which other vector a vector provides and includes a few smaller changes to DependencyVectors.
This commit does not work at the moment as I'm in the process of rewriting the DependencyResolver to work correctly, as it should.
2024-08-17 13:26:12 +02:00
468e206fab
Add QuietLoggerImplementation, which does nothing
2024-08-17 12:42:05 +02:00
8f12e8b0c8
Add InitLogger and startup logging
2024-08-17 12:41:53 +02:00
78b12dee67
Remove duplicate
2024-08-17 11:55:25 +02:00
1713c9c8a8
Finalize ListConverter
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after two months, it finally works
2024-08-12 20:51:37 +02:00
949655b020
Bump version to v1-alpha3
2024-08-03 17:13:43 +02:00
747d08d354
Rename git and gradle properties files
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Useful in case the application bundles it's own files to avoid engine crashes and file name conflicts
2024-08-03 17:13:01 +02:00
34f61211d3
Fix maven publishing
2024-08-01 03:17:22 +02:00
2fc0f53b5d
Update overview.html & add ANSI theme.css symlink
2024-08-01 03:01:37 +02:00
669be13dfa
Enable publishing for :graphics and :graphics:glfw
2024-08-01 03:00:56 +02:00
30a32cad8c
Update to Gradle 8.9
2024-08-01 02:04:54 +02:00
b2027c8d8e
Remove "v" from version because of Maven versions
2024-08-01 02:02:19 +02:00
9db7f20c2e
Rename PropertyParser -> PropertiesReader
2024-07-31 21:05:09 +02:00
611d4b823e
Update crash content
2024-07-31 15:03:33 +02:00
1a56f42287
Document processCrashContent, add List support
2024-07-31 15:03:00 +02:00
c984974252
Implement logic for logging thread control
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The logging thread now automatically starts or shuts down based on EngineConfiguration#optimizeLogging and Engine#state == EngineState.RUNNING
2024-07-31 15:02:29 +02:00
bd70b17236
Add engine state
2024-07-31 15:00:54 +02:00
f0c19010d9
Add ShutdownHandlers
2024-07-31 13:55:35 +02:00
a261d7914e
Update order of SuppressWarnings & other annotations
2024-07-31 04:20:05 +02:00
d406fa0e3d
Add additional newline to {@inheritDoc} multiliners
2024-07-31 04:07:51 +02:00
02001103d6
Align @throws and @param properly
2024-07-31 04:04:24 +02:00
8792813e34
Remove unecessary ReflectionField#invoke() method
2024-07-31 04:03:52 +02:00
5187b37e53
Add missing LogOrigin placeholder
2024-07-31 04:03:25 +02:00
6a821145a6
Fix log formatting
2024-07-31 04:03:01 +02:00
f383261ed9
MASSIVE CODE CHANGE
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tl;dr I changed many Javadoc comments, some code, removed dumb or unused stuff and revamped the entire logging infrastructure by yeeting out LogIssuer and CodePart and much, much more
2024-07-31 03:53:44 +02:00
5be690fd38
Update README
2024-07-29 22:45:07 +02:00
9dc0f549d4
Move ANSI-related stuff into 'ansi' module
2024-07-29 21:34:10 +02:00
2d61b027b3
Fix MiscellaneousTest engine crash
2024-07-29 21:21:38 +02:00
3c09713867
Remove Jetbrains Annotations and Lombok deps info
2024-07-29 19:59:03 +02:00
cbf434ed45
Fix unit tests
2024-07-29 19:58:41 +02:00
006283acff
Fix wording
2024-07-27 12:42:34 +02:00
3503d10c44
Remove unecessary class OpenGlMonitor
2024-07-27 03:08:47 +02:00
d4c5b982df
Fix V-Sync rendering
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Turns out I did not need the monitor API for that. Just reading glfwSwapInterval's documentation did the job and fixing my existing code did the job.
2024-07-27 02:28:00 +02:00
935bbaf7ce
Add monitor API and add UUIDs
2024-07-27 02:25:10 +02:00
45307ab842
Move a few exceptions from glfw to graphics subsystem
2024-07-26 13:42:00 +02:00
165e57083b
Move Api*Class to separate 'classes.api' package
2024-07-26 13:23:41 +02:00
9c48c3c756
Move continuous render loop to interface (now class)
2024-07-26 13:22:16 +02:00
7f324090c1
Add some 'final's
2024-07-26 13:20:56 +02:00
b529b7a7af
Make continuous render loop work (except V-Sync)
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It works quite good now, but it is broken when V-Sync is turned on as it tries to render at the maximum FPS set and does not respect how fast the monitor renders. I first need to implement a monitor API for it to work.
2024-07-26 13:07:17 +02:00
4f9154f5fc
Make V-Sync global
2024-07-26 13:05:44 +02:00
e787680e8c
Create new Math utility class
2024-07-26 13:05:15 +02:00
e5f7b0e580
Migrate ShortcodeParserSkeleton to StringBuilder
2024-07-25 20:03:46 +02:00
b9d4196b8b
Add escape support to ShortcodeParserSkeleton
2024-07-25 20:00:32 +02:00
bbde2e9d2d
Add render loop
2024-07-25 19:46:50 +02:00
0b4502c3ce
Add MouseButtonCallback
2024-07-25 12:19:46 +02:00
6dc0566fed
Add UNKNOWN_MOUSE, rename UNKNOWN -> UNKNOWN_KEY
2024-07-25 12:19:32 +02:00