Fix check_orphan_nodes() method

This commit is contained in:
JeremyStar™ 2024-03-31 13:46:41 +02:00
parent c58640c1e0
commit 131c61e35a

View file

@ -169,4 +169,4 @@ func check_children() -> void:
if get_tree().root.get_child_count() != 1: lwarn("There are still '" + str(get_tree().root.get_child_count()-1) + "' children active in the scene tree. Please make sure to call 'remove_child' on them in your tests.")
func check_orphan_nodes() -> void:
if Performance.get_monitor(Performance.OBJECT_ORPHAN_NODE_COUNT) != 4: lwarn("There are still '" + str(Performance.get_monitor(Performance.OBJECT_ORPHAN_NODE_COUNT-4)) + "' orphan nodes loaded. Please make sure to call 'queue_free' or 'free' on them in your tests.")
if Performance.get_monitor(Performance.OBJECT_ORPHAN_NODE_COUNT) != 4: lwarn("There are still '" + str(Performance.get_monitor(Performance.OBJECT_ORPHAN_NODE_COUNT)-4) + "' orphan nodes loaded. Please make sure to call 'queue_free' or 'free' on them in your tests.")