Fix orphan nodes counter

This commit is contained in:
JeremyStar™ 2024-03-31 13:22:29 +02:00
parent 82cf251ece
commit c58640c1e0
Signed by: JeremyStarTM
GPG key ID: E366BAEF67E4704D

View file

@ -169,4 +169,4 @@ func check_children() -> void:
if get_tree().root.get_child_count() != 1: lwarn("There are still '" + str(get_tree().root.get_child_count()-1) + "' children active in the scene tree. Please make sure to call 'remove_child' on them in your tests.")
func check_orphan_nodes() -> void:
if Performance.get_monitor(Performance.OBJECT_ORPHAN_NODE_COUNT) != 4: lwarn("There are still '" + str(Performance.get_monitor(Performance.OBJECT_ORPHAN_NODE_COUNT)) + "' orphan nodes loaded. Please make sure to call 'queue_free' or 'free' on them in your tests.")
if Performance.get_monitor(Performance.OBJECT_ORPHAN_NODE_COUNT) != 4: lwarn("There are still '" + str(Performance.get_monitor(Performance.OBJECT_ORPHAN_NODE_COUNT-4)) + "' orphan nodes loaded. Please make sure to call 'queue_free' or 'free' on them in your tests.")