Add 'print_orphan_nodes' config key (see #1)
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3 changed files with 9 additions and 5 deletions
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@ -74,6 +74,10 @@ extends Node
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# What directory should tests be located in?
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# What directory should tests be located in?
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var test_directory: String = "res://tests"
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var test_directory: String = "res://tests"
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# If Bessere Tests should complain about orphan nodes.
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# This behaviour is reportedly broken and does not work correctly (see #1).
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# Rely on Godot's debug/verbose output for this instead (use Bessere Tests' command line script).
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var print_orphan_nodes: bool = false
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```
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```
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This is the default configuration. If you want to keep a config key to it's default simply comment it out.
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This is the default configuration. If you want to keep a config key to it's default simply comment it out.
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@ -3,10 +3,11 @@ extends Control
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# Configuration for the configuration
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# Configuration for the configuration
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var config: Node = Node.new()
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var config: Node = Node.new()
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const config_path: String = "res://addons/besseretests_config.gd"
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const config_path: String = "res://addons/besseretests_config.gd"
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const config_keys: Dictionary = { "test_directory": TYPE_STRING }
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const config_keys: Dictionary = { "test_directory": TYPE_STRING, "print_orphan_nodes": TYPE_BOOL }
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# Configuration
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# Configuration
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var config_test_directory: String = "res://tests"
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var config_test_directory: String = "res://tests"
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var config_print_orphan_nodes: bool = false
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# Statistics <3 & results
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# Statistics <3 & results
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var results: Dictionary = {}
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var results: Dictionary = {}
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@ -165,8 +166,6 @@ func terminate(exit_code: int = 0) -> void:
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get_tree().quit(exit_code)
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get_tree().quit(exit_code)
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# Checks
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# Checks
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func check_children() -> void:
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func check_children() -> void: if get_tree().root.get_child_count() != 1: lwarn("There are still '" + str(get_tree().root.get_child_count()-1) + "' children active in the scene tree. Please make sure to call 'remove_child' on them in your tests.")
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if get_tree().root.get_child_count() != 1: lwarn("There are still '" + str(get_tree().root.get_child_count()-1) + "' children active in the scene tree. Please make sure to call 'remove_child' on them in your tests.")
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func check_orphan_nodes() -> void:
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func check_orphan_nodes() -> void: if config_print_orphan_nodes: if Performance.get_monitor(Performance.OBJECT_ORPHAN_NODE_COUNT) != 4: lwarn("There are still '" + str(Performance.get_monitor(Performance.OBJECT_ORPHAN_NODE_COUNT)-4) + "' orphan nodes loaded. Please make sure to call 'queue_free' or 'free' on them in your tests.")
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if Performance.get_monitor(Performance.OBJECT_ORPHAN_NODE_COUNT) != 4: lwarn("There are still '" + str(Performance.get_monitor(Performance.OBJECT_ORPHAN_NODE_COUNT)-4) + "' orphan nodes loaded. Please make sure to call 'queue_free' or 'free' on them in your tests.")
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@ -1,3 +1,4 @@
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extends Node
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extends Node
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var test_directory: String = "res://addons/besseretests/examples/"
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var test_directory: String = "res://addons/besseretests/examples/"
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var print_orphan_nodes: bool = true
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