4.2 KiB
Bessere Tests
Bessere Tests is a dead simple but easy to setup unit testing system for Godot 4.
Index
Why?
Why this exist you might ask? Well...:
- Gut 9 doesn't seem to support using get_tree() at all
- every other unit testing plugin is too simple or complicated
- we wanted to write our own
Installation
To install BessereTests execute this in your project root:
mkdir -p submodules addons # Create 'submodules' and 'addons' folders
cd submodules
touch .gdignore # Make Godot ignore the 'submodules' directory
# Now choose what you want to do:
# -> Cloning (use if you don't use git (yet))
git clone https://git.staropensource.de/StarOpenSource/BessereTests.git besseretests
# -> Using submodules (use if you have a git repository set up)
# git submodule update --init --recursive
# git submodule add https://git.staropensource.de/StarOpenSource/BessereTests.git besseretests
cd ../addons
ln -s ../submodules/besseretests/addons/besseretests . # Symlink 'submodules/besseretests/addons/besseretests' to 'addons/besseretools'
Now simply activate the plugin in your project settings. To run tests, simply click the Run tests button in the upper-left corner of your main editor window.
Writing tests
First of all create a directory at res://tests
(default path, is customizable). Then create a GDScript file, we'll name it readme_example.gd
. Now open your script and replace the contents with this:
extends BessereTestsTest
# You can name this whatever you want as long as the function is prefixed with 'test_'.
# If not, it will not be run.
func test_example() -> void:
# Logging examples
ldiag("DIAGNOSTIC MESSAGE")
lverb("VERBOSE MESSAGE")
linfo("INFORMATIONAL MESSAGE")
lwarn("WARNING MESSAGE")
lerror("ERROR MESSAGE")
#await lcrash("Something horrible happened") # Must be awaited, uncomment for a little nuke
# Test result (must be set or Bessere Tests will complain)
# -> Test status
# Can be either 0 (ok), 1 (warn), 2 (error) or 3 (skip). Any other value will be marked as invalid.
test_status = 0
# -> Test message
# Can be set to any string you like, or can be unset.
# Would of course be useful to leave a message when 'test_status' is set to anything but 0.
test_message = "Hello Test!"
# You can create multiple tests btw.
func test_proprietary_blob() -> void:
test_status = 2
test_message = "Not open source."
# Some unimplemented test
func test_unimplemented() -> void:
test_status = 3
test_message = "TODO"
Use this example to build your tests. And remember: You can have multiple test files (we call them "test suites" or "suites" for short).
Configuring
If you want to update Bessere Tests's configuration create a GDScript file at res://addons/besseretests_config.gd
and paste this in:
extends Node
# What directory should tests be located in?
var test_directory: String = "res://tests"
This is the default configuration. If you want to keep a config key to it's default simply comment it out.
File structure
Here's a file structure for this project:
.
├── addons
│ ├── besseretests
│ │ ├── examples Example tests used during development
│ │ │ ├── example_test.gd Contains many tests
│ │ │ └── showcase_logging.gd Simply tests the logger functionality
│ │ ├── plugin.cfg
│ │ ├── plugin.gd Plugin enable/disable logic
│ │ ├── scenesrc
│ │ │ ├── editorbutton.tscn
│ │ │ └── runtimescene.tscn
│ │ └── src
│ │ ├── editorbutton.gd The run scene button but it points to 'res://addons/besseretests/scenesrc/runtimescene.tscn'
│ │ ├── runtimescene.gd Where the real magic happens, executed after clicking on 'Run tests'
│ │ └── testclass.gd The 'BessereTestsTest' class
│ └── besseretests_config.gd Configuration file for development
├── LICENSE
├── project.godot
└── README.md