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JeremyStar™ 2024-04-08 22:48:29 +02:00
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Signed by: JeremyStarTM
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11 changed files with 491 additions and 290 deletions

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@ -15,32 +15,29 @@
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
## Template for CORE modules.[br]
## [br]
## Template for CORE modules.
##
## Provides a basic template and a common foundation for building CORE modules.[br]
## It provides common functions and variables used in all CORE modules.
extends Node
class_name CoreBaseModule
## Contains a reference to the CORE Object[br]
## [br]
## Set before loading the module into the SceneTree.
## Contains a reference to the CORE Object.
var core: Core
## Reference to CORE's logger implementation.[br]
## [br]
## Will be set before [method Node._ready]
## Set to CORE's logger implementation.
@onready var logger: CoreBaseModule = core.logger
## Reference to a matching [class CoreLoggerInstance].
## Set to a [class CoreLoggerInstance] with the path you supplied to [method Core.register_custom_module]. You should use this over [code]logger[/code].
var loggeri: CoreLoggerInstance
## Marks a module as fully initialized and ready.
## Marks a module as fully initialized and ready. **Don't forget to set this!**
var initialized: bool = false
## CORE's replacement for [method Object._init] and [method Node._ready]
## It's [b]strongly[/b] recommended to initialize your module here.
## CORE's replacement for [method Object._init] and [method Node._ready].[br]
## It's [b]strongly[/b] recommended to initialize your module here or stuff might break.
func _initialize() -> void: initialized = true
## Called when CORE is about to cleanup
## Use this function to free any children
## Called when CORE is about to cleanup.[br]
## Use this function to remove any children from the SceneTree and free any nodes.[br]
## If not done you might cause a memory leak.
func _cleanup() -> void: pass
## Called by [method Core.apply_configuration].
## This should be used to update your module configuration.
## Called after CORE's configuration got updated.[br]
## Probably useless to your module, unless you want to modify another module's settings.
func _pull_config() -> void: pass

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@ -2,47 +2,44 @@
# Copyright (c) 2024 The StarOpenSource Project & Contributors
# Licensed in the Public Domain
## The [code]CoreConfiguration[/code] class holds the Framework's settings.[br]
## The default configuration is designed to be usable without any modification.
## The framework configuration
##
## Provides the default configuration for the CORE Framework.
extends Node
class_name CoreConfiguration
@export_category("Global")
## Controls CORE's functionality.
## Controls CORE's functionality.[br]
## Renders GUI-related modules useless when set to [code]false[/code], which is the recommended behaviour on servers. For CORE's full functionality, set this to [code]true[/code].
@export var headless: bool
## Allows debugging functionality if set to [code]true[/code], or not if set to [code]false[/code].[br]
## [br]
## Note: This will not enable the development mode automatically, only if you're developing on CORE itself.
## [b]Note: [i]This will not enable the development mode automatically, only if you're developing on CORE itself.[/i][/b]
@export var debugging: bool
## Allows or disallows custom modules.
@export var custom_modules: bool
@export_category("Logger")
## I don't have to explain this, do I?
## The minimum log level you want to be displayed.
@export var logger_level: CoreTypes.LoggerLevel
## Toggles colored output. Set to [code]false[/code] if you don't want that.
## Determines if the logger's output should be colored.
@export var logger_colored: bool
## The format string the logger will operate on. Available placeholders are: [code]%time%[/code], [code]%time_ms%[/code], [code]%level%[/code], [code]%color%[/code], [code]%message%[/code], [code]%source%[/code], [code]%source_raw%[/code], [code]%function%[/code] and [code]%line%[/code]
## The template for all log messages.[br]
## Available placeholders are: [code]%time%[/code], [code]%time_ms%[/code], [code]%level%[/code], [code]%color%[/code], [code]%message%[/code], [code]%source%[/code], [code]%source_raw%[/code], [code]%function%[/code] and [code]%line%[/code]
@export var logger_format: String
## This example should make it clear, what this does:
## [codeblock]
## logger_newlines_override = true:
## [09:47:00] [INFO Test.gd:69] This is a test message...
## with a newline!
## logger_newlines_override = false:
## [09:47:00] [INFO Test.gd:69] This is a test message...
## with a newline!
## [/codeblock]
## Determines if identation should be provided if the logger encounters a newline.
@export var logger_newlines_override: bool
## The maximum amount of characters than can appear before [code]%message%[/code] before newlines won't be overriden. Setting this variable to [code]-1[/code] disables this behaviour.
## The maximum amount of characters excluding the message before newlines are no longer idented. Set to [code]-1[/code] to disable this behaviour.
@export var logger_newlines_sizelimit: int
@export_category("LogUI")
## Determines if [code]LogUI[/code] should be visible or not.
@export_category("Log UI")
## Enables or disables Log UI.
@export var logui_enabled: bool
## The color the [code]LogUI[/code] background will have. Set to [code]Color.TRANSPARENT[/code] for a transparent background.
## The Log UI background color. Set to [code]Color.TRANSPARENT[/code] for a transparent background.
@export var logui_background_color: Color
## What size the graphical log should have.
## What font size the graphical log should have.
@export var logui_font_size: int
@export_category("Easy Request Maker")
## Determines how unsecure requests should be handled.
@export var erm_unsecure_requests: CoreTypes.BlockadeLevel
# Populates configuration with default values
func _init() -> void:
@ -57,7 +54,9 @@ func _init() -> void:
logger_format = "%color%[%time%] [%level% %origin%] %message%"
logger_newlines_override = true
logger_newlines_sizelimit = 40
# LogUI
# Log UI
logui_enabled = true
logui_background_color = Color.BLACK # To disable the background, use Color.TRANSPARENT
logui_font_size = 14
# Easy Request Maker
erm_unsecure_requests = CoreTypes.BlockadeLevel.BLOCK

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@ -15,32 +15,38 @@
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
## Passes [code]origin[/code] for you.[br]
## [br]
## Pretty much a wrapper around CORE's logging implementation.[br]
## CoreLoggerInstance's only job is to save you some effort aka.[br]
## you not needing to pass the [code]origin[/code] argument to each[br]
## Passes [code]origin[/code] for you.
##
## Pretty much a wrapper around CORE's logging implementation.
## CoreLoggerInstance's only job is to save you some effort aka.
## you not needing to pass the [code]origin[/code] argument to each
## and every log call, which is extremely annoying. Thank us later ;)
extends Node
class_name CoreLoggerInstance
## Class name
## Reference to CORE's logger module.
var logger: CoreBaseModule
## The origin argument.
var origin: String
## For internal purposes only.
## [b]Note: [i]Don't modify.[/i][/b]
var framework: bool = false
## The instance constructor.
func _init(logger_new: CoreBaseModule, origin_new: String) -> void:
logger = logger_new
origin = origin_new
## Prints a diagnostic message
## Prints a diagnostic message.
func diag(message: String) -> void: logger.diag(origin, message)
## Prints a verbose message
## Prints a verbose message.
func verb(message: String) -> void: logger.verb(origin, message)
## Prints a informational message
## Prints an informational message.
func info(message: String) -> void: logger.info(origin, message)
## Prints a warning message
## Prints a warning message.
func warn(message: String) -> void: logger.warn(origin, message)
## Prints a error message
## Prints an error message.
func error(message: String) -> void: logger.error(origin, message)
## Handles crashes. Will terminate your game/application immediately.
func crash(message: String) -> void: await logger.crash(origin, message)
## Handles crashes. Will terminate your game/application immediately.[br]
## [b]Note: [i]Using the [code]await[/code] keyword is required for this function.[/i][/b]
func crash(message: String) -> void: await logger.crash(origin, message, framework)

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@ -15,13 +15,17 @@
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
## Contains enums and types shared across the CORE Framework.
## Contains various enums.
##
## Contains globaly accessible custom enums and types used throughout the CORE Framework's source code.
extends Node
class_name CoreTypes
## Available version types, following the StarOpenSource Versioning Specification (SOSVS) version 1
## Available version types, following the StarOpenSource Versioning Specification (SOSVS) version 1.
enum VersionType { RELEASE, RELEASECANDIDATE, BETA, ALPHA }
## Available log levels, followingthe StarOpenSource Logging Specification (SOSLS) version 1
## Available log levels, followingthe StarOpenSource Logging Specification (SOSLS) version 1.
enum LoggerLevel { NONE, ERROR, WARN, INFO, VERB, DIAG }
## Available scene types
## Available scene types.
enum SceneType { NONE, DEBUG, CUTSCENE, MENU, MAIN, BACKGROUND }
## To what degree [i]something[/i] should be blocked.
enum BlockadeLevel { IGNORE, WARN, BLOCK }

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@ -18,46 +18,53 @@
## Initializes and manages the framework.
##
## The [b]CORE Object[/b] is responsible for initializing, managing and
## serving the CORE Framework to the developer.
## serving the CORE Framework.
extends Node
class_name Core
# Constants
# Versioning
## The version number
const version_version: int = 1
## The version type
## The version type. See [enum CoreTypes.VersionType] for more information.
const version_type: CoreTypes.VersionType = CoreTypes.VersionType.BETA
## The version type number. Resets on every new version and version type.
const version_typerelease: int = 4
const version_typerelease: int = 6
# Modules
## Used internally for loading, managing and unloading modules.
const modules: Array[String] = [ "logger", "misc", "sms", "logui", "erm", "storage" ]
## Use this to access CORE's logging implementation.
## CORE's configuration object.[br]
## [b]NEVER access this yourself! To change the configuration use [method reload_configuration] instead.[/b]
var config: CoreConfiguration
## The 'Logger' module
var logger: CoreBaseModule
## Use this to access various useful functions.
## The 'Miscellaneous' module
var misc: CoreBaseModule
## Use this to access the scene management system.
## The 'Scene Management System' module
var sms: CoreBaseModule
## Use this to access the graphical log. Serves no importance to you (probably).
## The 'Log UI' module. Not important for you, it just displays the log graphically :3
var logui: CoreBaseModule
## Use this to access CORE's builtin HTTP request maker.
## The 'Easy Request Maker' module (formerly 'Easy DownLoader')
var erm: CoreBaseModule
## Use this to access configuration and settings files easily.
## The 'Storage' module
var storage: CoreBaseModule
# Variables
## Contains CORE's load path
# /etc/
## Stores the path to CORE's installation directory.[br]
## [b]Danger: [i]Don't modify this.[/i][/b]
var basepath: String
## Holds the configuration[br]
## [br]
## [b]NEVER access this yourself. To change the configuration file, use [method Core.reload_configuration] instead.[/b]
var config: CoreConfiguration
## Contains all loaded custom modules.
## Contains a list of all loaded custom modules.[br]
## [b]Danger: [i]Don't modify this.[/i][/b]
var custom_modules: Dictionary = {}
## Contains the custom modules node.
## Contains the node holding all custom modules as children.[br]
## [b]Danger: [i]Don't modify this.[/i][/b]
var custom_modules_node: Node
## The CORE Object's logger instance.
## [b]Danger: [i]Don't modify this.[/i][/b]
var loggeri: CoreLoggerInstance
# Preinitialization
# +++ initialization +++
## Handles the preinitialization part. Does stuff like checking the engine version, loading the config and loading all modules into memory.
func _init(new_config: CoreConfiguration = CoreConfiguration.new()) -> void:
name = "CORE"
if !check_godot_version(): return
@ -67,32 +74,16 @@ func _init(new_config: CoreConfiguration = CoreConfiguration.new()) -> void:
initialize_modules()
apply_configuration()
# Initialization
## Handles the initialization part. Injects the builtin modules into the SceneTree and makes sure custom modules can be loaded properly.[br]
## [b]Danger: [i]Don't call this.[/i][/b]
func _ready() -> void:
inject_modules()
custom_modules_node.name = "Custom Modules"
add_child(custom_modules_node)
loggeri = logger.get_instance(basepath.replace("res://", "") + "src/core.gd")
# Cleanup
# Particularily useful during testing to cleanup stuff, or if you want to do some stupid stuff with CORE during runtime
func cleanup() -> void:
logger.infof("core", "Cleaning up")
config.queue_free()
var modules_reverse: Array[String] = modules.duplicate()
modules_reverse.reverse()
for module in modules_reverse:
await get(module)._cleanup()
get(module).loggeri.queue_free()
get(module).queue_free()
for module in custom_modules_node.get_children(): unregister_custom_module(module.name)
remove_child(custom_modules_node)
custom_modules_node.queue_free()
queue_free()
# Initialize modules
## Initializes all modules during the first initialization phase.[br]
## [br]
## [b]NEVER call this yourself! You will break everything and risk a crash![/b]
## Initializes all built-in modules during the preinitialization phase.[br]
## [b]Danger: [i]Don't call this.[/i][/b]
func initialize_modules() -> void:
for module in modules:
set(module, CoreBaseModule.new())
@ -102,18 +93,15 @@ func initialize_modules() -> void:
get(module).loggeri = logger.get_instance(basepath.replace("res://", "") + "src/" + module + ".gd")
get(module)._initialize()
# Inject modules into the SceneTree
## Injects CORE's builtin modules into the SceneTree.[br]
## [br]
## [b]NEVER call this yourself! You will break everything and risk a crash![/b]
## [b]Danger: [i]Don't call this.[/i][/b]
func inject_modules() -> void: for module in modules: add_child(get(module))
# Wait for all modules to be fully initialized
## Wait for all builtin modules to be fully initialized.[br]
## Waits for all modules to fully initialize.[br]
## [br]
## This ensures that all of CORE's builtin modules are fully initialized and ready.
## [b]Not calling this function during startup may lead to runtime issues.[/b]
func complete_init(no_success: bool = false) -> void:
## This ensures that all modules are fully initialized and ready for usage.[br]
## [i][b]Not calling this function during startup may lead to runtime issues.[/b][/i]
func complete_init(no_success_message: bool = false) -> void:
var modsinit_builtin: Array[String] = ["workaround"]
var modsinit_custom: Array[String] = ["workaround"]
@ -138,38 +126,38 @@ func complete_init(no_success: bool = false) -> void:
# Initialization complete
await get_tree().process_frame
if !no_success: logger.infof("core", "Initialized CORE successfully")
if !no_success_message: loggeri.info("Initialized CORE successfully")
# Registers a custom module
# +++ custom module support +++
## Registers a new custom module.
func register_custom_module(module_name: String, module_origin: String, module_class: CoreBaseModule) -> bool:
logger.verbf("core", "Registering new custom module \"" + module_name + "\"")
loggeri.verb("Registering new custom module \"" + module_name + "\"")
if !config.custom_modules:
logger.errorf("core", "Registering module failed: Custom module support is disabled.")
loggeri.error("Registering module failed: Custom module support is disabled.")
return false
if custom_modules.has(module_name):
logger.errorf("core", "Registering module failed: A custom module with the name \"" + module_name + "\" already exists.")
loggeri.error("Registering module failed: A custom module with the name \"" + module_name + "\" already exists.")
return false
logger.diagf("core", "Updating variables")
loggeri.diag("Updating variables")
module_class.name = module_name
module_class.core = self
module_class.loggeri = logger.get_instance(module_origin)
logger.diagf("core", "Adding module to SceneTree")
module_class.loggeri.framework = true
loggeri.diag("Adding module to SceneTree")
custom_modules_node.add_child(module_class)
logger.diagf("core", "Merging module with custom_modules")
loggeri.diag("Merging module with custom_modules")
custom_modules.merge({ module_name: module_class })
logger.diagf("core", "Initializing custom module")
loggeri.diag("Initializing custom module")
module_class._initialize()
logger.diagf("core", "Updating custom module configuration")
loggeri.diag("Updating custom module configuration")
module_class._pull_config()
return true
# Unregisters a custom module
## Unregisters a custom module, making it no longer function.
## Unregisters a custom module, making it no longer available.
func unregister_custom_module(module_name: String) -> void:
logger.verbf("core", "Unregistering custom module \"" + module_name + "\"")
loggeri.verb("Unregistering custom module \"" + module_name + "\"")
if !custom_modules.has(module_name):
logger.errorf("core", "Unregistering module failed: A custom module with the name \"" + module_name + "\" does not exist.")
loggeri.error("Unregistering module failed: A custom module with the name \"" + module_name + "\" does not exist.")
return
var module: Node = get_custom_module(module_name)
await module._cleanup()
@ -178,78 +166,93 @@ func unregister_custom_module(module_name: String) -> void:
custom_modules.erase(module_name)
module.queue_free()
# Returns a custom module
## Returns a loaded custom module for access.
## Returns a registered custom module.[br]
## Please note that you can't get CORE's built-in modules with this function.
func get_custom_module(module_name: String) -> CoreBaseModule:
logger.diagf("core", "Getting custom module \"" + module_name + "\"")
loggeri.diag("Getting custom module \"" + module_name + "\"")
if !custom_modules.has(module_name):
logger.errorf("core", "Getting module failed: A custom module with the name \"" + module_name + "\" does not exist.")
loggeri.error("Getting module failed: A custom module with the name \"" + module_name + "\" does not exist.")
return null
return custom_modules[module_name]
# (Re-)Load configuration
## Loads a (new) configuration file and applies it to all modules.
# +++ configuration +++
## Loads a (new) configuration object and applies it to all modules.
func reload_configuration(new_config: CoreConfiguration = CoreConfiguration.new()) -> void:
var initialized = config != null
if initialized: logger.verbf("core", "Reloading CORE's configuration")
if initialized: loggeri.verb("Reloading CORE's configuration")
if config != null: config.queue_free()
config = new_config
if is_devmode(): # Override configuration in development mode
config.logger_level = CoreTypes.LoggerLevel.VERB
if initialized: logger.verbf("core", "Overrode configuration (development mode)")
if initialized: loggeri.verb("Overrode configuration (development mode)")
if initialized: apply_configuration()
# Call _pull_config() functions
## Applies the newly applied configuration.[br]
## [br]
## [b]NEVER call this yourself unless you know what you are doing![/b]
## Applies the a configuration.[br]
## [b]Danger: [i]Don't call this.[/i][/b]
func apply_configuration() -> void:
logger.verbf("core", "Applying configuration")
if is_devmode(): logger.warnf("core", "The CORE Framework is in development mode. Here be dragons!")
if config.headless: logger.warnf("core", "CORE is in headless mode. Certain modules will not work as expected.")
if loggeri != null: loggeri.verb("Applying configuration")
if is_devmode(): if loggeri != null: loggeri.warn("The CORE Framework is in development mode. Here be dragons!")
if config.headless: loggeri.warn("CORE is in headless mode. Certain modules will not work as expected.")
if !config.custom_modules:
logger.verbf("core", "Removing all custom modules (custom modules support is disabled)")
if loggeri != null: loggeri.verb("Removing all custom modules (custom modules support is disabled)")
for module in custom_modules: unregister_custom_module(module)
for module in modules: get(module)._pull_config()
if config.custom_modules:
for module in custom_modules:
logger.diagf("core", "Updating configuration for custom module \"" + module.name + "\"")
if loggeri != null: loggeri.diag("Updating configuration for custom module \"" + module.name + "\"")
module._pull_config()
# Return development mode status
# +++ etc ++
## Makes sure that CORE does not leak memory on shutdown/unload.[br]
## Unloads all custom modules, built-in modules, frees any of CORE's classes and lastly itself.
func cleanup() -> void:
loggeri.info("Cleaning up")
config.queue_free()
var modules_reverse: Array[String] = modules.duplicate()
modules_reverse.reverse()
for module in modules_reverse:
await get(module)._cleanup()
get(module).loggeri.queue_free()
get(module).queue_free()
for module in custom_modules_node.get_children(): unregister_custom_module(module.name)
remove_child(custom_modules_node)
custom_modules_node.queue_free()
queue_free()
## Returns if the CORE Framework is in development mode.
func is_devmode() -> bool:
return config.debugging and basepath == "res://" and OS.is_debug_build()
# Replaces variables with human-friendly strings
## Replaces placeholders with human-friendly strings You can use the following placeholders:[br]
## - [code]%release%[/code]: Returns the release number.[br]
## - [code]%release_type%[/code]: Returns the typerelease number[br]
## - [code]%release_semantic%[/code]: Returns the result of [method Core.get_version_semantic], example [i]5.2.3[/i][br]
## - [code]%type%[/code]: Returns the release type as a word, for example [i]Release Candidate[/i][br]
## - [code]%type_technical%[/code]: Returns the release type as one or two lowercase letters, for example [i]rc[/i][br]
## Replaces placeholders with human-friendly strings.[br]
## You can use the following placeholders:[br]
## - [code]%version%[/code]: Returns the version number.[br]
## - [code]%version_type%[/code]: Returns the version type number[br]
## - [code]%version_semantic%[/code]: Returns the result of [method Core.get_version_semantic], example [i]5.2.3[/i][br]
## - [code]%version_type%[/code]: Returns the version type as a word, for example [i]Release Candidate[/i][br]
## - [code]%version_type_technical%[/code]: Returns the version type as one or two lowercase letters, for example [i]rc[/i][br]
## - [code]%devmode%[/code]: Returns the development mode status[br]
## - [code]%headless%[/code]: Returns the headless mode status
## - [code]%headless%[/code]: Returns the headless mode status[br]
## - [code]%custommodules%[/code]: Returns if custom module support is enabled
func get_formatted_string(string: String) -> String:
# Version strings
string = string.replace("%version%", str(version_version))
string = string.replace("%version_type%", str(version_typerelease))
string = string.replace("%version_typerelease%", str(version_typerelease))
var semantic_version: Array[int] = get_version_semantic()
string = string.replace("%version_semantic%", str(semantic_version[0]) + "." + str(semantic_version[1]) + "." + str(semantic_version[2]))
match(version_type):
CoreTypes.VersionType.RELEASE:
string = string.replace("%type%", "Release")
string = string.replace("%type_technical%", "r")
string = string.replace("%version_type%", "Release")
string = string.replace("%version_type_technical%", "r")
CoreTypes.VersionType.RELEASECANDIDATE:
string = string.replace("%type%", "Release Candidate")
string = string.replace("%type_technical%", "rc")
string = string.replace("%version_type%", "Release Candidate")
string = string.replace("%version_type_technical%", "rc")
CoreTypes.VersionType.BETA:
string = string.replace("%type%", "Beta")
string = string.replace("%type_technical%", "b")
string = string.replace("%version_type%", "Beta")
string = string.replace("%version_type_technical%", "b")
CoreTypes.VersionType.ALPHA:
string = string.replace("%type%", "Alpha")
string = string.replace("%type_technical%", "a")
_: await logger.crashf("core", "Invalid version type " + str(version_type), true)
string = string.replace("%version_type%", "Alpha")
string = string.replace("%version_type_technical%", "a")
_: await loggeri.crash("Invalid version type " + str(version_type))
# Development mode
if is_devmode(): string = string.replace("%devmode%", "Enabled")
else: string = string.replace("%devmode%", "Disabled")
@ -261,9 +264,8 @@ func get_formatted_string(string: String) -> String:
else: string = string.replace("%custommodules%", "Disabled")
return string
# Return CORE's version in the semantic versioning scheme
## Returns CORE's versioning scheme into the semantic versioning scheme.[br]
## The first integer contains the release number, the second integer contains the release type ([code]0[/code] for alpha, [code]1[/code] for beta, [code]2[/code] for rc and [code]3[/code] for release and the last integer contains the typerelease number.
## The first integer contains the version number, the second integer contains the version type ([code]0[/code] for alpha, [code]1[/code] for beta, [code]2[/code] for rc and [code]3[/code] for release and the last integer contains the version type number.
func get_version_semantic() -> Array[int]:
var version_type_int: int
match(version_type):
@ -273,10 +275,8 @@ func get_version_semantic() -> Array[int]:
CoreTypes.VersionType.ALPHA: version_type_int = 0
return [version_version, version_type_int, version_typerelease]
# Determines CORE's installation/base path
## Determines CORE's installation/base path[br]
## [br]
## [b]Calling this function is likely to be safe, but shouldn't be done nonetheless![/b]
## Determines CORE's installation/base path.[br]
## [b]Danger: [i]Don't call this.[/i][/b]
func determine_basepath() -> bool:
if FileAccess.file_exists("res://.corebasepath"):
basepath = "res://"
@ -309,3 +309,12 @@ func check_godot_version() -> bool:
printerr("The CORE Framework does not support unstable Godot versions. Please switch to Godot stable 4.2.x.")
return false
return true
## Makes sure for all log messages to be flushed and that CORE is correctly cleaned up.[br]
## Using [method SceneTree.quit] directly may cause various issues.[br]
## [b]Note: [i]Using the [code]await[/code] keyword is required for this function.[/i][/b]
func quit_safely(exitcode: int = 0) -> void:
loggeri.info("Shutting down (code " + str(exitcode) + ")")
await get_tree().create_timer(0.25).timeout
await cleanup()
get_tree().quit(exitcode)

View file

@ -18,10 +18,20 @@
## Allows for awaited, batched and oneline requests.
extends CoreBaseModule
## Contains a list of all queued downloads.[br]
## [b]Danger: [i]Don't modify this[/i][/b].
var list_queue: Dictionary = {}
## Contains a list of all active downloads.[br]
## [b]Danger: [i]Don't modify this[/i][/b].
var list_active: Dictionary = {}
## Contains a liust of all completed downloads.[br]
## [b]Danger: [i]Don't modify this[/i][/b].
var list_complete: Dictionary = {}
## Determines how unsecure requests should be handled.
var config_unsecure_requests: CoreTypes.BlockadeLevel
# +++ module +++
func _cleanup() -> void:
clean_queue()
clean_completed()
@ -31,59 +41,113 @@ func _cleanup() -> void:
await get_tree().process_frame
remove_child(child)
func generate_id() -> int:
var id = randi()
if list_queue.has(id) or list_active.has(id): return generate_id()
logger.diagf("erm", "Generated new download id " + str(id))
return id
# +++ methods that do the heavily lifting +++
## Requests a file from the internet.[br]
## [br]
## The returned [code]Dictionary[/code] has the following structure (example):
## [codeblock]
## { "result": 0, "http_code": 200, "headers": [ "Server": "nginx" ], "body": [], "body_utf8": [] }
## ^ ^ ^ ^ ^
## | | | | |
## | | | | --------- The body from the server, as a UTF-8 string (set to "" if 'parse_utf8' is false)
## | | | ----------------------- The body from the server, as bytes
## | | ------------------------------------------------------ A array of headers
## | ---------------------------------------------------------------------- The HTTP response code
## ------------------------------------------------------------------------------------ Equal to @GlobalScope.Error. If not 0/Error.OK = the request failed
## [/codeblock]
## [b]Note: [i]Using the [code]await[/code] keyword is required for this function.[/i][/b]
func awaited_request(url: String, parse_utf8: bool, method: HTTPClient.Method = HTTPClient.Method.METHOD_GET, headers: PackedStringArray = PackedStringArray([]), data: String = "") -> Dictionary:
logger.verbf("erm", "Creating awaited request")
var id: int = create_download(url, method, headers, data)
start_download(id, parse_utf8)
logger.diagf("erm", "Waiting for request " + str(id) + " to finish")
while !is_download_complete(id): await get_tree().create_timer(0.1, true).timeout
loggeri.verb("Creating awaited request")
if !await is_url_allowed(url): return {}
var id: int = create_request(url, method, headers, data)
start_request(id, parse_utf8)
loggeri.diag("Waiting for request " + str(id) + " to finish")
while !is_request_completed(id): await get_tree().create_timer(0.1, true).timeout
var dldata: Dictionary = list_complete[id]
list_complete.erase(id)
return dldata
## Requests a file from the internet without returning the godot code, http code or headers. Useful for oneliners.[br]
## [br]
## Returns [code]null[/code] on error. To ignore HTTP errors (ie. non-200 statuses) set [code]ignore_http_code[/code] to [code]true[/code].[br]
## Returns a UTF-8 string with [code]return_utf8[/code] turned on, returns bytes when turned off.[br]
## [b]Note: [i]Using the [code]await[/code] keyword is required for this function.[/i][/b]
func oneline_awaited_request(url: String, return_utf8: bool = true, ignore_http_code: bool = false, method: HTTPClient.Method = HTTPClient.Method.METHOD_GET, headers: PackedStringArray = PackedStringArray([]), data: String = "") -> Variant:
var dldata: Dictionary = await awaited_request(url, return_utf8, method, headers, data)
if dldata == {}: return null
if dldata["result"] != Error.OK: return null
elif !ignore_http_code and dldata["http_code"] != 200: return null
else:
if return_utf8: return dldata["body_utf8"]
else: return dldata["body"]
## Requests multiple files from the internet.[br]
## [br]
## Thee returned [code]Dictionary[/code]s have the following structure (example):
## [codeblock]
## { "result": 0, "http_code": 200, "headers": [ "Server": "nginx" ], "body": [], "body_utf8": [] }
## ^ ^ ^ ^ ^
## | | | | |
## | | | | --------- The body from the server, as a UTF-8 string (set to "" if 'parse_utf8' is false)
## | | | ----------------------- The body from the server, as bytes
## | | ------------------------------------------------------ A array of headers
## | ---------------------------------------------------------------------- The HTTP response code
## ------------------------------------------------------------------------------------ Equal to @GlobalScope.Error. If not 0/Error.OK = the request failed
## [/codeblock]
## [b]Note: [i]Using the [code]await[/code] keyword is required for this function.[/i][/b]
func batch_awaited_request(urls: PackedStringArray, parse_utf8: bool, method: HTTPClient.Method = HTTPClient.Method.METHOD_GET, headers: PackedStringArray = PackedStringArray([]), data: String = "") -> Array[Dictionary]:
logger.verbf("erm", "Creating " + str(urls.size()) + " awaited request(s)")
var dldata: Array[Dictionary]= []
loggeri.verb("Creating " + str(urls.size()) + " awaited request(s)")
var dldata: Array[Dictionary] = []
for url in urls:
var id: int = create_download(url, method, headers, data)
start_download(id, parse_utf8)
logger.diagf("erm", "Waiting for request " + str(id) + " to finish")
while !is_download_complete(id): await get_tree().create_timer(0.1, true).timeout
if !await is_url_allowed(url): continue
var thread: Thread = Thread.new()
thread.start(Callable(self, "_batch_awaited_request").bind(url, parse_utf8, method, headers, data))
var id: int = thread.wait_to_finish()
dldata.append(list_complete[id])
list_complete.erase(id)
return dldata
func create_download(url: String, method: HTTPClient.Method = HTTPClient.Method.METHOD_GET, headers: PackedStringArray = PackedStringArray([]), body: String = "") -> int:
logger.verbf("erm", "Creating new request\n-> URL: " + url + "\n-> Method: " + str(method) + "\nHeaders: " + str(headers.size()) + "\nBody size: " + str(body.length()) + " Characters")
## Internal function, do not call
func _batch_awaited_request(url: String, parse_utf8: bool, method: HTTPClient.Method = HTTPClient.Method.METHOD_GET, headers: PackedStringArray = PackedStringArray([]), data: String = "") -> int:
var id: int = create_request(url, method, headers, data)
start_request(id, parse_utf8)
loggeri.diag("Waiting for request " + str(id) + " to finish")
while !is_request_completed(id): await get_tree().create_timer(0.1, true).timeout
return id
# +++ internal +++
## Returns a new download id.[br]
## [b]Danger: [i]Don't call this.[/i][/b]
func generate_id() -> int:
var id = randi()
if list_queue.has(id) or list_active.has(id):
loggeri.warn("New download id '" + str(id) + "' is already taken")
return generate_id()
loggeri.diag("Generated new download id " + str(id))
return id
## Creates a new request and stores it in the queue. Returns the download id.[br]
## [b]Warning: [i]You'll probably not need this. Only use this function when implementing your own downloading method.[/i][/b]
func create_request(url: String, method: HTTPClient.Method = HTTPClient.Method.METHOD_GET, headers: PackedStringArray = PackedStringArray([]), body: String = "") -> int:
loggeri.verb("Creating new request\n-> URL: " + url + "\n-> Method: " + str(method) + "\nHeaders: " + str(headers.size()) + "\nBody size: " + str(body.length()) + " Characters")
var id = generate_id()
list_queue.merge({ id: { "url": url, "method": method, "headers": headers, "body": body } })
return id
func start_download(id: int, parse_utf8: bool) -> void:
logger.verbf("erm", "Starting request " + str(id))
## Configures and starts a queued request.[br]
## [b]Note: [i]Using the [code]await[/code] keyword is required for this function.[/i][/b][br]
## [b]Warning: [i]You'll probably not need this. Only use this function when implementing your own downloading method.[/i][/b]
func start_request(id: int, parse_utf8: bool) -> void:
loggeri.verb("Starting request " + str(id))
list_active.merge({ id: list_queue[id] })
list_queue.erase(id)
logger.diagf("erm", "Creating new HTTPRequest \"Request #" + str(id) + "\"")
loggeri.diag("Creating new HTTPRequest \"Request #" + str(id) + "\"")
var download: HTTPRequest = HTTPRequest.new()
download.name = "Request #" + str(id)
download.accept_gzip = true
download.use_threads = true
var lambda: Callable = func(result: int, http_code: int, headers: PackedStringArray, body: PackedByteArray, httprequest: HTTPRequest) -> void:
logger.verbf("erm", "Request " + str(id) + " completed\nResult: " + str(result) + "\nHTTP response code: " + str(http_code) + "\nHeaders: " + str(headers.size()) + "\nBody size: " + str(body.size()) + " Bytes // " + str(core.misc.byte2mib(body.size(), true)) + " MiB\nParse body as UTF-8: " + str(parse_utf8))
loggeri.verb("Request " + str(id) + " completed\nResult: " + str(result) + "\nHTTP response code: " + str(http_code) + "\nHeaders: " + str(headers.size()) + "\nBody size: " + str(body.size()) + " Bytes // " + str(core.misc.byte2mib(body.size(), true)) + " MiB\nParse body as UTF-8: " + str(parse_utf8))
list_complete.merge({ id: { "result": result, "http_code": http_code, "headers": headers, "body": body, "body_utf8": body.get_string_from_utf8() if parse_utf8 else "" } })
list_active.erase(id)
remove_child(httprequest)
@ -92,12 +156,31 @@ func start_download(id: int, parse_utf8: bool) -> void:
add_child(download)
download.request(list_active[id]["url"], list_active[id]["headers"], list_active[id]["method"], list_active[id]["body"])
func is_download_complete(id: int) -> bool: return list_complete.has(id)
## Checks if [code]url[/code] can be used.
func is_url_allowed(url: String) -> bool:
if url.begins_with("http://"):
match(config_unsecure_requests):
CoreTypes.BlockadeLevel.BLOCK:
loggeri.error("Blocked unsecure url '" + url + "'")
return false
CoreTypes.BlockadeLevel.WARN: loggeri.warn("Requesting unsecure url '" + url + "'")
CoreTypes.BlockadeLevel.IGNORE: pass
_: await loggeri.crash("Invalid BlockadeLevel '" + str(config_unsecure_requests) + "'")
elif url.begins_with("https://"): pass
else:
loggeri.error("Invalid url '" + url + "'")
return false
return true
## Returns if a request has completed yet.
func is_request_completed(id: int) -> bool: return list_complete.has(id)
## Cleans the request queue.
func clean_queue() -> void:
logger.verbf("erm", "Cleaning request queue")
loggeri.verb("Cleaning request queue")
list_queue.clear()
## Cleans the completed requests list.
func clean_completed() -> void:
logger.verbf("erm", "Cleaning completed requests")
loggeri.verb("Cleaning completed requests")
list_complete.clear()

View file

@ -21,17 +21,21 @@
## large variety of placeholders usable in [param config_format].
extends CoreBaseModule
# Signals
signal log_event
# Configuration
## The minimum log level you want to be displayed.
var config_level: CoreTypes.LoggerLevel
## Determines if the logger's output should be colored.
var config_colored: bool
## The template for all log messages[br]
## Available placeholders are: [code]%time%[/code], [code]%time_ms%[/code], [code]%level%[/code], [code]%color%[/code], [code]%message%[/code], [code]%source%[/code], [code]%source_raw%[/code], [code]%function%[/code] and [code]%line%[/code]
var config_format: String
## Determines if identation should be provided if the logger encounters a newline.
var config_newlines_override: bool
## The maximum amount of characters excluding the message before newlines are no longer idented. Set to [code]-1[/code] to disable this behaviour.
var config_newlines_sizelimit: int
# Update configuration
# +++ module +++
func _pull_config() -> void:
config_level = core.config.logger_level
config_colored = core.config.logger_colored
@ -39,7 +43,9 @@ func _pull_config() -> void:
config_newlines_override = core.config.logger_newlines_override
config_newlines_sizelimit = core.config.logger_newlines_sizelimit
# Creates log messages
# +++ logging +++
## The main logging function that does the heavy lifting.[br]
## [b]Danger: [i]Don't call this.[/i][/b]
func _log(level: CoreTypes.LoggerLevel, origin: String, message: String) -> void:
if !is_level_allowed(level):
emit_signal("log_event", false, level, origin, message, "")
@ -82,19 +88,20 @@ func _log(level: CoreTypes.LoggerLevel, origin: String, message: String) -> void
if config_colored: print_rich(format)
else: print(format)
# Check if level is allowed
func is_level_allowed(level: CoreTypes.LoggerLevel) -> bool:
if level <= config_level: return true
else: return false
# Self explanitory
# +++ self explanitory +++
## Prints a diagnostic log message.
func diag(origin: String, message: String) -> void: _log(CoreTypes.LoggerLevel.DIAG, origin, message)
## Prints a verbose log message.
func verb(origin: String, message: String) -> void: _log(CoreTypes.LoggerLevel.VERB, origin, message)
## Prints an informational log message.
func info(origin: String, message: String) -> void: _log(CoreTypes.LoggerLevel.INFO, origin, message)
## Prints a warning log message.
func warn(origin: String, message: String) -> void: _log(CoreTypes.LoggerLevel.WARN, origin, message)
## Prints an error log message.
func error(origin: String, message: String) -> void: _log(CoreTypes.LoggerLevel.ERROR, origin, message)
# Built-in crash handler for CORE and applications using it
## Handles crashes. Will terminate your game/application immediately.[br]
## [b]Note: [i]Using the [code]await[/code] keyword is required for this function.[/i][/b][br]
## [b]Danger: [i]Don't set [code]framework_crash[/code] to [code]true[/code], thanks![/i][/b]
func crash(origin: String, message: String, framework_crash: bool = false) -> void:
# Collect information
var stack: Array[Dictionary] = get_stack()
@ -139,6 +146,8 @@ VIDEO
-> Adapter Information %video_adapter%
+++ GODOT ENGINE INFORMATION +++
ENGINE
-> Version %godot_version%
BUILD
-> Debug build %godot_debug%
-> Sandboxed %godot_sandboxed%
@ -154,11 +163,11 @@ STACKTRACE
else: crash_message = crash_message.replace("%causer%", "The running application")
crash_message = crash_message.replace("%origin%", origin)
crash_message = crash_message.replace("%message%", message)
crash_message = crash_message.replace("%version_release%", str(core.version_release))
crash_message = crash_message.replace("%version_type%", await core.get_formatted_string("%type%"))
crash_message = crash_message.replace("%version_release%", str(core.version_version))
crash_message = crash_message.replace("%version_type%", await core.get_formatted_string("%version_type%"))
crash_message = crash_message.replace("%version_typerelease%", str(core.version_typerelease))
crash_message = crash_message.replace("%version_full%", str(core.version_release) + await core.get_formatted_string("-%type_technical%") + str(core.version_typerelease))
crash_message = crash_message.replace("%version_semantic%", await core.get_formatted_string("%release_semantic%"))
crash_message = crash_message.replace("%version_full%", str(core.version_version) + await core.get_formatted_string("-%version_type_technical%") + str(core.version_typerelease))
crash_message = crash_message.replace("%version_semantic%", await core.get_formatted_string("%version_semantic%"))
crash_message = crash_message.replace("%devmode%", str(core.is_devmode()))
crash_message = crash_message.replace("%headless%", str(core.config.headless))
crash_message = crash_message.replace("%os%", OS.get_name())
@ -174,6 +183,7 @@ STACKTRACE
crash_message = crash_message.replace("%processor_name%", OS.get_processor_name())
crash_message = crash_message.replace("%processor_count%", str(OS.get_processor_count()))
crash_message = crash_message.replace("%video_adapter%", str(OS.get_video_adapter_driver_info()))
crash_message = crash_message.replace("%godot_version%", str(Engine.get_version_info()["string"]))
crash_message = crash_message.replace("%godot_debug%", str(OS.is_debug_build()))
crash_message = crash_message.replace("%godot_sandboxed%", str(OS.is_sandboxed()))
crash_message = crash_message.replace("%godot_persistance%", str(OS.is_userfs_persistent()))
@ -184,15 +194,13 @@ STACKTRACE
# Print crash message
_log(CoreTypes.LoggerLevel.NONE, origin, crash_message)
# Shutdown
await core.misc.quit_safely(69)
await core.quit_safely(69)
# Makes CORE development easier
func diagf(origin: String, message: String) -> void: _log(CoreTypes.LoggerLevel.DIAG, core.basepath.replace("res://", "") + "src/" + origin + ".gd", message)
func verbf(origin: String, message: String) -> void: _log(CoreTypes.LoggerLevel.VERB, core.basepath.replace("res://", "") + "src/" + origin + ".gd", message)
func infof(origin: String, message: String) -> void: _log(CoreTypes.LoggerLevel.INFO, core.basepath.replace("res://", "") + "src/" + origin + ".gd", message)
func warnf(origin: String, message: String) -> void: _log(CoreTypes.LoggerLevel.WARN, core.basepath.replace("res://", "") + "src/" + origin + ".gd", message)
func errorf(origin: String, message: String) -> void: _log(CoreTypes.LoggerLevel.ERROR, core.basepath.replace("res://", "") + "src/" + origin + ".gd", message)
func crashf(origin: String, message: String) -> void: crash(core.basepath.replace("res://", "") + "src/" + origin + ".gd", message)
# +++ etc +++
## Checks if the specified log level is allowed by the current configuration.
func is_level_allowed(level: CoreTypes.LoggerLevel) -> bool:
if level <= config_level: return true
else: return false
# Returns a logger instance
## Returns a [class CoreLoggerInstance], which is a fancy word meaning you don't need to pass [code]origin[/code] every time you want to log something.
func get_instance(origin: String) -> CoreLoggerInstance: return CoreLoggerInstance.new(self, origin)

View file

@ -28,6 +28,20 @@ var logrtl: RichTextLabel
var font_normal: Font
var font_bold: Font
# +++ module +++
func _pull_config() -> void:
background.visible = !core.config.headless and core.config.logui_enabled
background.color = core.config.logui_background_color
logrtl.add_theme_font_size_override("normal_font_size", core.config.logui_font_size)
logrtl.add_theme_font_size_override("bold_font_size", core.config.logui_font_size)
func _cleanup() -> void:
background.remove_child(logrtl)
core.sms.remove_child(background)
logrtl.queue_free()
background.queue_free()
# +++ initialization +++
func _initialize() -> void:
# Load fonts into memory
font_normal = load(core.basepath + "dist/FiraCode/Regular.ttf")
@ -78,18 +92,7 @@ func _ready() -> void:
# Connect log_event
logger.connect("log_event", func(allowed: bool, _level: CoreTypes.LoggerLevel, _origin: String, _message: String, format: String) -> void: if allowed: logrtl.text = logrtl.text + format + "\n")
func _cleanup() -> void:
background.remove_child(logrtl)
core.sms.remove_child(background)
logrtl.queue_free()
background.queue_free()
func _pull_config() -> void:
background.visible = !core.config.headless and core.config.logui_enabled
background.color = core.config.logui_background_color
logrtl.add_theme_font_size_override("normal_font_size", core.config.logui_font_size)
logrtl.add_theme_font_size_override("bold_font_size", core.config.logui_font_size)
# +++ process +++
func _process(_delta: float) -> void:
if !core.config.headless:
var window_size: Vector2i = DisplayServer.window_get_size()

View file

@ -15,44 +15,67 @@
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
## Contains various useful functions that do not fit into other modules.
## Contains various utility functions.
##
## Contains various useful functions that you can use to save yourself some time
## programming or searching.
## This module contains many methods that don't fit into any other module
## and generally make your life as a developer easier.
extends CoreBaseModule
func quit_safely(exitcode: int = 0) -> void:
logger.infof("misc", "Shutting down (code " + str(exitcode) + ")")
logger.diagf("misc", "Waiting for log messages to be flushed")
await get_tree().create_timer(0.25).timeout
await core.cleanup()
get_tree().quit(exitcode)
# +++ data type conversion +++
## Converts a number of bytes into mebibytes.[br]
## [br]
## If [code]flatten[/code] is set to [code]true[/code], the decimal part will be discarded.
@warning_ignore("integer_division")
func byte2mib(bytes: int, flatten: bool = true) -> float:
if flatten: return bytes/1048576
return bytes/float(1048576)
## Converts a number of mebibytes into bytes.[br]
## [br]
## If [code]flatten[/code] is set to [code]true[/code], the decimal part will be discarded.
func mib2byte(mib: float, flatten: bool = true) -> float:
if flatten: return int(mib*1048576)
return mib*1048576
## Converts a number of mebibytes into gibibytes.[br]
## [br]
## If [code]flatten[/code] is set to [code]true[/code], the decimal part will be discarded.
func mib2gib(mib: float, flatten: bool = true) -> float:
if flatten: return int(mib/1024)
return mib/1024
## Converts a number of gebibytes into mebibytes.[br]
## [br]
## If [code]flatten[/code] is set to [code]true[/code], the decimal part will be discarded.
func gib2mib(gib: float, flatten: bool = true) -> float:
if flatten: return int(gib*1024)
return gib*1024
# +++ type formatting +++
## Converts a string array into a normal, nicely formatted string.[br]
## [br]
## With [code]item_before[/code] and [code]item_after[/code] you can customize the lists apperance. Here's an example on how to format every item bold:
## [codeblock]
## extends Node
##
## var core: Core = get_node("/root/CORE")
## var misc: CoreBaseModule = core.misc
## var logger: CoreLoggerInstance = core.logger.get_instance("some/script.gd")
##
## func _ready() -> void:
## var array: Array[String] = ["Apples", "Bananas", "Oranges"]
##
## logger.info(misc.format_stringarray(array))
## logger.info(misc.format_stringarray(array, "[b]", "[/b]"))
## [/codeblock]
func format_stringarray(array: Array[String], item_before: String = "", item_after: String = "", separator_list: String = ", ", separator_final: String = " & ") -> String:
var output: String = ""
if array.size() == 0:
logger.warnf("misc", "Unable to format a string with a size of 0")
loggeri.warn("Unable to format a string with a size of 0")
return ""
elif array.size() == 1:
logger.warnf("misc", "Unable to format a string with a size of 1")
loggeri.warn("Unable to format a string with a size of 1")
return array[0]
for item in array:
@ -62,6 +85,10 @@ func format_stringarray(array: Array[String], item_before: String = "", item_aft
return output
# +++ array conversion +++
## Converts an array into a string array.[br]
## [br]
## If an item is found that is not of type [code]String[/code], an empty array is returned.
func array_to_stringarray(array: Array) -> Array[String]:
var output: Array[String] = []
@ -73,6 +100,7 @@ func array_to_stringarray(array: Array) -> Array[String]:
return output
## Converts a string array into an array.
func stringarray_to_array(array: Array[String]) -> Array:
var output: Array = []
@ -81,5 +109,22 @@ func stringarray_to_array(array: Array[String]) -> Array:
return output
# +++ etc +++
## Calculates the center of the child in the area of the parent.[br]
## [br]
## Example:
## [codeblock]
## extends Control
##
## var core: Core = get_node("/root/CORE")
## var misc: CoreBaseModule = core.misc
##
## func _ready() -> void:
## position = misc.center_object(get_parent().size, size)
## [/codeblock]
func get_center(parent_size: Vector2, child_size: Vector2) -> Vector2:
return Vector2(parent_size.x/2-child_size.x/2, parent_size.y/2-child_size.y/2)
## Moved to [method Core.quit_safely].
## @deprecated
func quit_safely(exitcode: int = 0) -> void: await core.quit_safely(exitcode)

View file

@ -15,22 +15,34 @@
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
## Manages scenes more efficiently.
## Manages scenes for you efficiently.
##
## Allows for organized scene management, making development much faster.
extends CoreBaseModule
# Objects
const scene_nodes: Array[String] = ["debug", "cutscene", "menu", "main", "background"]
## Used internally for adding, managing and removing scene collections.
const scene_nodes: Array[String] = [ "debug", "cutscene", "menu", "main", "background" ]
## The 'debug' scene collection.[br]
## [b]Danger: [i]Don't modify this.[/i][/b]
var scenes_debug: Node = Node.new()
## The 'cutscene' scene collection.[br]
## [b]Danger: [i]Don't modify this.[/i][/b]
var scenes_cutscene: Node = Node.new()
## The 'menu' scene collection.[br]
## [b]Danger: [i]Don't modify this.[/i][/b]
var scenes_menu: Node = Node.new()
## The 'main' scene collection.[br]
## [b]Danger: [i]Don't modify this.[/i][/b]
var scenes_main: Node = Node.new()
## The 'background' scene collection.[br]
## [b]Danger: [i]Don't modify this.[/i][/b]
var scenes_background: Node = Node.new()
# Variables
## A list of all loaded scenes[br]
## [b]Danger: [i]Don't modify this.[/i][/b]
var scenes: Dictionary = {}
# +++ module +++
func _initialize() -> void:
for scene in scene_nodes:
get("scenes_" + scene).name = scene.to_upper()
@ -47,18 +59,19 @@ func _cleanup() -> void:
func _pull_config() -> void:
if core.config.headless:
# Remove all scenes
if is_inside_tree(): logger.verbf("sms", "Removing all scenes (triggered by headless mode)")
if is_inside_tree(): loggeri.verb("Removing all scenes (triggered by headless mode)")
for scene in scenes: remove_scene(scene, true)
# Add a scene to some scene collection
# +++ scene management +++
## Adds a scene to some scene collection.
func add_scene(sname: String, sclass: Node, type: CoreTypes.SceneType) -> bool:
if core.config.headless: return false
logger.verbf("sms", "Adding scene \"" + sname + "\" of type " + str(type))
loggeri.verb("Adding scene \"" + sname + "\" of type " + str(type))
if exists(sname) != CoreTypes.SceneType.NONE:
logger.errorf("sms", "Scene with name \"" + sname + "\" already exists")
loggeri.error("Scene with name \"" + sname + "\" already exists")
return false
if typeof(sclass) != TYPE_OBJECT or !sclass.is_class("Node"):
logger.errorf("sms", "Scene class \"" + sname + "\" is not of type Node")
loggeri.error("Scene class \"" + sname + "\" is not of type Node")
return false
sclass.name = sname
match(type):
@ -68,17 +81,18 @@ func add_scene(sname: String, sclass: Node, type: CoreTypes.SceneType) -> bool:
CoreTypes.SceneType.MAIN: scenes_main.add_child(sclass)
CoreTypes.SceneType.BACKGROUND: scenes_background.add_child(sclass)
CoreTypes.SceneType.NONE:
logger.errorf("sms", "CoreTypes.SceneType.NONE is not a valid scene type")
loggeri.error("CoreTypes.SceneType.NONE is not a valid scene type")
return false
_: await logger.crashf("sms", "Invalid SceneType " + str(type), true)
_: await loggeri.crash("Invalid SceneType " + str(type))
scenes.merge({ sname: { "type": type, "class": sclass } })
return true
# Remove a scene from some scene collection
## Removes a scene from some scene collection.[br]
## [b]Danger: [i]Don't set [code]force_remove[/code] to [code]true[/code], thanks![/i][/b]
func remove_scene(sname: String, force_remove: bool = false) -> bool:
if core.config.headless and !force_remove: return false
if force_remove: await logger.crashf("sms", "force_remove = true is not allowed", true)
logger.verbf("sms", "Removing scene \"" + sname + "\"")
if force_remove: await loggeri.crash("force_remove = true is not allowed")
loggeri.verb("Removing scene \"" + sname + "\"")
match(exists(sname)):
CoreTypes.SceneType.DEBUG:
scenes_debug.remove_child(scenes[sname]["class"])
@ -96,13 +110,16 @@ func remove_scene(sname: String, force_remove: bool = false) -> bool:
scenes_background.remove_child(scenes[sname]["class"])
scenes[sname]["class"].queue_free()
CoreTypes.SceneType.NONE:
logger.errorf("sms", "Scene \"" + sname + "\" does not exist")
loggeri.error("Scene \"" + sname + "\" does not exist")
return false
_: await logger.crashf("sms", "Invalid SceneType " + str(exists(sname)), true)
_: await loggeri.crash("Invalid SceneType " + str(exists(sname)))
scenes.erase(sname)
return true
# Return a loaded scene
# +++ getters +++
## Returns a scene from some scene collection.[br]
## [br]
## Returns [code]null[/code] if no scene with that name was found.
func get_scene(sname: String) -> Node:
if core.config.headless: return null
match(exists(sname)):
@ -111,11 +128,13 @@ func get_scene(sname: String) -> Node:
CoreTypes.SceneType.MENU: return scenes[sname]["class"]
CoreTypes.SceneType.MAIN: return scenes[sname]["class"]
CoreTypes.SceneType.BACKGROUND: return scenes[sname]["class"]
CoreTypes.SceneType.NONE: logger.errorf("sms", "Scene \"" + sname + "\" does not exist")
_: await logger.crashf("sms", "Invalid SceneType " + str(exists(sname)), true)
CoreTypes.SceneType.NONE: loggeri.error("Scene \"" + sname + "\" does not exist")
_: await loggeri.crash("Invalid SceneType " + str(exists(sname)))
return null
# Return a scene collection for scene manipulation
## Returns a scene collection node.[br]
## Useful if you want to change a child's index.[br]
## [b]Danger: [i]Don't change any properties of the scene collection or free it, otherwise you may cause breakage.[/i][/b]
func get_scene_collection(type: CoreTypes.SceneType) -> Node:
if core.config.headless: return null
match(type):
@ -124,11 +143,11 @@ func get_scene_collection(type: CoreTypes.SceneType) -> Node:
CoreTypes.SceneType.MENU: return scenes_menu
CoreTypes.SceneType.MAIN: return scenes_main
CoreTypes.SceneType.BACKGROUND: return scenes_background
CoreTypes.SceneType.NONE: logger.errorf("sms", "No scene collection was found for CoreTypes.SceneType.NONE")
_: await logger.crashf("sms", "Invalid SceneType " + str(type), true)
CoreTypes.SceneType.NONE: loggeri.error("No scene collection was found for CoreTypes.SceneType.NONE")
_: await loggeri.crash("Invalid SceneType " + str(type))
return null
# Return scenes in some scene collection
## Returns a list of all loaded scenes in some scene collection.
func get_scene_collection_list(type: CoreTypes.SceneType) -> Array[Node]:
var list: Array[Node] = []
for scene in scenes:
@ -136,7 +155,7 @@ func get_scene_collection_list(type: CoreTypes.SceneType) -> Array[Node]:
list.append(scenes[scene]["class"])
return list
# Return scene count in some scene collection
## Returns the number of loaded scenes in some scene collection.
func get_scene_collection_count(type: CoreTypes.SceneType) -> int:
var amount: int = 0
for scene in scenes:
@ -144,7 +163,9 @@ func get_scene_collection_count(type: CoreTypes.SceneType) -> int:
amount += 1
return amount
# Return scene existance & scene collection
## Returns the scene collection a scene is loaded in.[br]
## [br]
## [enum CoreTypes.SceneType][code].NONE[/code] if no scene with that name was found.
func exists(sname: String) -> CoreTypes.SceneType:
for scene in scenes:
if scene == sname: return scenes[scene]["type"]

View file

@ -16,137 +16,163 @@
# along with this program. If not, see <https://www.gnu.org/licenses/>.
extends CoreBaseModule
## Easy config management.
##
## Allows you to read and write configuration files with ease, without any headaches.
## Indicates if a storage file is currently open.[br]
## [b]Danger: [i]Don't modify this.[/i][/b]
var is_open: bool = false
## The parsed data inside the storage file.[br]
## [b]Danger: [i]Don't modify this.[/i][/b]
var storage: Dictionary = {}
## The location of the storage file.[br]
## [b]Danger: [i]Don't modify this.[/i][/b]
var storage_location: String = ""
# +++ file management +++
## Opens a storage file into memory.
func open_storage(location: String, create_new: bool = true, sanity_check: bool = true, fail_on_sanity_check: bool = false) -> bool:
if is_open:
logger.errorf("storage", "Failed to open storage: A storage file is already open")
loggeri.error("Failed to open storage: A storage file is already open")
return false
logger.verbf("storage", "Opening storage file at \"" + location + "\"")
loggeri.verb("Opening storage file at \"" + location + "\"")
var file: FileAccess
if !FileAccess.file_exists(location):
if create_new:
file = FileAccess.open(location, FileAccess.WRITE)
if file == null:
await logger.crashf("storage", "Could not open storage file at \"" + location + "\": Failed with code " + str(FileAccess.get_open_error()))
await loggeri.crash("Could not open storage file at \"" + location + "\": Failed with code " + str(FileAccess.get_open_error()))
return false
file.store_string("{}")
file.close()
else:
logger.errorf("storage", "Failed to open storage: create_new is set to false")
loggeri.error("Failed to open storage: create_new is set to false")
return false
file = FileAccess.open(location, FileAccess.READ)
var storage_temp: Variant = file.get_as_text()
file.close()
storage_temp = JSON.parse_string(storage_temp)
if typeof(storage_temp) != TYPE_DICTIONARY:
logger.errorf("storage", "Failed to open storage: Parsed storage file is of type " + str(typeof(storage_temp)))
loggeri.error("Failed to open storage: Parsed storage file is of type " + str(typeof(storage_temp)))
return false
if sanity_check:
var check_result: Array[String] = perform_sanity_check(storage_temp)
if check_result.size() != 0:
if fail_on_sanity_check:
logger.errorf("storage", "Sanity check failed (stopping):")
loggeri.error("Sanity check failed (stopping):")
for error in check_result:
logger.errorf("storage", "-> " + error)
loggeri.error("-> " + error)
return false
else:
logger.warnf("storage", "Sanity check failed (continuing anyway):")
loggeri.warn("Sanity check failed (continuing anyway):")
for error in check_result:
logger.warnf("storage", "-> " + error)
loggeri.warn("-> " + error)
storage = storage_temp
storage_location = location
is_open = true
return true
## Closes the active storage file.
func close_storage() -> bool:
if !is_open:
logger.errorf("storage", "Failed to close storage: No storage file is open")
loggeri.error("Failed to close storage: No storage file is open")
return false
logger.verbf("storage", "Closing storage file")
loggeri.verb("Closing storage file")
storage = {}
is_open = false
return true
## Saves the active storage file to disk.
func save_storage() -> bool:
if !is_open:
logger.errorf("storage", "Failed to save storage: No storage file is open")
loggeri.error("Failed to save storage: No storage file is open")
return false
var file: FileAccess = FileAccess.open(storage_location, FileAccess.WRITE)
if file == null:
await logger.crashf("storage", "Could not open storage file at \"" + storage_location + "\": Failed with code " + str(FileAccess.get_open_error()))
await loggeri.crash("Could not open storage file at \"" + storage_location + "\": Failed with code " + str(FileAccess.get_open_error()))
return false
logger.diagf("storage", "Writing storage file to disk")
loggeri.diag("Writing storage file to disk")
file.store_string(JSON.stringify(storage))
file.close()
return true
# +++ config manipulation +++
## Removes all keys from the active storage file. The nuclear option basically.
func nuke_storage(autosave: bool = true) -> bool:
if !is_open:
logger.errorf("storage", "Failed to nuke storage: No storage file is open")
loggeri.error("Failed to nuke storage: No storage file is open")
return false
logger.warnf("storage", "Nuking storage")
loggeri.warn("Nuking storage")
storage = {}
if autosave: save_storage()
return true
## Returns a storage key. Can also return a default value if unset.
func get_key(key: String, default: Variant = null) -> Variant:
if !is_open:
logger.errorf("storage", "Failed to get key: No storage file is open")
loggeri.error("Failed to get key: No storage file is open")
return NAN
logger.diagf("storage", "Returning storage key \"" + key + "\" (default='" + str(default) + "')")
loggeri.diag("Returning storage key \"" + key + "\" (default='" + str(default) + "')")
return storage.get(key, default)
## Updates a storage key with the specified value.
func set_key(key: String, value: Variant, overwrite: bool = true, autosave: bool = true) -> bool:
if !is_open:
logger.errorf("storage", "Failed to set key: No storage file is open")
loggeri.error("Failed to set key: No storage file is open")
return false
logger.diagf("storage", "Updating storage key \"" + key + "\" with value '" + str(value) + "' (overwrite='" + str(overwrite) + "' autosave='" + str(autosave) + "'")
loggeri.diag("Updating storage key \"" + key + "\" with value '" + str(value) + "' (overwrite='" + str(overwrite) + "' autosave='" + str(autosave) + "'")
storage.merge({key: value}, overwrite)
if autosave: save_storage()
return true
## Deletes a storage key.
func del_key(key: String, autosave: bool = true) -> bool:
if !is_open:
logger.errof("storage", "Failed to delete key: No storage file is open")
return false
logger.diagf("storage", "Deleting storage key \"" + key + "\" (autosave='" + str(autosave) + "')")
loggeri.diag("Deleting storage key \"" + key + "\" (autosave='" + str(autosave) + "')")
storage.erase(key)
if autosave: save_storage()
return true
## Returns the [param storage] [class Dictionary], useful for more advanced operations.[br]
## Changes are not reflected onto the [param storage] though. To save changes through this module,
## pass your modified [class Dictionary to [method safe_dict].
func get_dict() -> Dictionary:
if !is_open:
logger.errorf("storage", "Failed to get dictionary: No storage file is open")
loggeri.error("Failed to get dictionary: No storage file is open")
return {}
logger.verbf("storage", "Returning storage dictionary")
loggeri.verb("Returning storage dictionary")
return storage
# +++ raw manipulation +++
## Saves a arbitrary dictionary as a [param storage] [class Dictionary] with sanity checking ([code]sanity_check[/code] and [code]fail_on_sanity_check[/code]).
func save_dict(dict: Dictionary, sanity_check: bool = true, fail_on_sanity_check: bool = false, autosave: bool = true) -> bool:
if !is_open:
logger.errorf("storage", "Failed to save dictionary: No storage file is open")
loggeri.error("Failed to save dictionary: No storage file is open")
return false
logger.verbf("storage", "Saving custom dictionary as storage")
loggeri.verb("Saving custom dictionary as storage")
if sanity_check:
var check_result: Array[String] = perform_sanity_check(dict)
if check_result.size() != 0:
if fail_on_sanity_check:
logger.errorf("storage", "Sanity check failed (stopping):")
loggeri.error("Sanity check failed (stopping):")
for error in check_result:
logger.errorf("storage", "-> " + error)
loggeri.error("-> " + error)
return false
else:
logger.warnf("storage", "Sanity check failed (continuing anyway):")
loggeri.warn("Sanity check failed (continuing anyway):")
for error in check_result:
logger.warnf("storage", "-> " + error)
loggeri.warn("-> " + error)
storage = dict
if autosave: save_storage()
return true
# +++ etc +++
## Performs sanity checks on a [class Dictionary] to determine if it can be saved and loaded using this module.
func perform_sanity_check(storage_check: Dictionary) -> Array[String]:
logger.verbf("storage", "Performing a sanity check on some storage dictionary")
loggeri.verb("Performing a sanity check on some storage dictionary")
var errors: Array[String] = []
for key in storage_check:
if typeof(key) != TYPE_STRING:
@ -155,5 +181,5 @@ func perform_sanity_check(storage_check: Dictionary) -> Array[String]:
if typeof(storage_check[key]) != TYPE_NIL and typeof(storage_check[key]) != TYPE_STRING and typeof(storage_check[key]) != TYPE_INT and typeof(storage_check[key]) != TYPE_FLOAT and typeof(storage_check[key]) != TYPE_BOOL and typeof(storage_check[key]) != TYPE_ARRAY and typeof(storage_check[key]) != TYPE_DICTIONARY:
errors.append("The value of \"" + key + "\" is not null, a string, an integer, a float, boolean, array or dictionary (type '" + type_string(typeof(key)) + "')")
logger.verbf("storage", "Completed sanity check with " + str(errors.size()) + " errors")
loggeri.verb("Completed sanity check with " + str(errors.size()) + " errors")
return errors