80 lines
3 KiB
Markdown
80 lines
3 KiB
Markdown
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---
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hide:
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- navigation
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---
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# Scene Manager (/root/CORE/SceneManager)
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Responsible for displaying scenes using overlays.
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## Overlays
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The scene manager uses something called **overlays**. A overlay can either hold one scene or multiple scenes and are used to keep scenes in order.
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### Overlay #1 - `debug`
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- description `The overlay with the highest priority and is displayed over all other overlays. Should contain debug scenes.`
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- more than one scene `yes`
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- adding a scene **[add_debug()](#add_debug)**
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- removing a scene **[remove_debug()](#remove_debug)**
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### Overlay #2 - `cutscene`
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- description `Has the second highest priority and is displayed over all overlays except debug. Should contain... well cutscenes.`
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- more than one scene `no`
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- adding a scene **[add_cutscene()](#add_cutscene)**
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- removing a scene **[remove_cutscene()](#remove_cutscene)**
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### Overlay #3 - `menu`
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- description `The overlay with the second lowest priority. Should contain menus.`
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- more than one scene `yes`
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- adding a scene **[add_menu()](#add_menu)**
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- removing a scene **[remove_menu()](#remove_menu)**
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### Overlay #4 - `action`
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- description `Has the lowest priority. This overlay should contain your main menu, your program's main interface or your level.`
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- more than one scene `no`
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- adding a scene **[add_action()](#add_action)**
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- removing a scene **[remove_action()](#remove_action)**
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## Methods
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### add_debug()
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- returns `bool`
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- description `Adds a PackedScene to the debug overlay.`
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- argument `resource_name`
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- type `String`
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- mandatory `yes`
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- description `Used for loading the scene and the loaded scene name.`
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### remove_debug()
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- returns `bool`
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- description `Removes a menu scene from the debug overlay.`
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- argument `scene_name`
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- type `String`
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- mandatory `yes`
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- description `Should be the same as the "resource_name" argument used previously in add_debug().`
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### add_cutscene()
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- returns `bool`
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- description `Adds a PackedScene to the cutscene overlay.`
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- argument `resource_name`
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- type `String`
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- mandatory `yes`
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- description `Used for loading the scene and the loaded scene name.`
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### remove_cutscene()
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- returns `bool`
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- description `Removes the game scene from the cutscene overlay.`
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### add_menu()
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- returns `bool`
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- description `Adds a PackedScene to the menu overlay.`
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- argument `resource_name`
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- type `String`
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- mandatory `yes`
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- description `Used for loading the scene and the loaded scene name.`
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### remove_menu()
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- returns `bool`
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- description `Removes a menu scene from the menu overlay.`
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- argument `scene_name`
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- type `String`
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- mandatory `yes`
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- description `Should be the same as the "resource_name" argument used previously in add_menu().`
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### add_action()
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- returns `bool`
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- description `Adds a PackedScene to the action overlay.`
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- argument `resource_name`
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- type `String`
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- mandatory `yes`
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- description `Used for loading the scene and the loaded scene name.`
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### remove_action()
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- returns `bool`
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- description `Removes the game scene from the action overlay.`
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