JeremyStarTM
99703cf03e
Reviewed-on: StarOpenSource/core#1 Rewrote CORE and improved the startup process and startup time significantly. The documentation has been beefed up too and is now much better. Existing projects may need major refactoring however. Co-authored-by: JeremyStarTM <jeremystartm@staropensource.de> Co-committed-by: JeremyStarTM <jeremystartm@staropensource.de>
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Scene Manager (/root/CORE/SceneManager)
Responsible for displaying scenes using overlays.
Overlays
The scene manager uses something called overlays. A overlay can either hold one scene or multiple scenes and are used to keep scenes in order.
Overlay #1 - debug
- description
The overlay with the highest priority and is displayed over all other overlays. Should contain debug scenes.
- more than one scene
yes
- adding a scene add_debug()
- removing a scene remove_debug()
Overlay #2 - cutscene
- description
Has the second highest priority and is displayed over all overlays except debug. Should contain... well cutscenes.
- more than one scene
no
- adding a scene add_cutscene()
- removing a scene remove_cutscene()
Overlay #3 - menu
- description
The overlay with the second lowest priority. Should contain menus.
- more than one scene
yes
- adding a scene add_menu()
- removing a scene remove_menu()
Overlay #4 - action
- description
Has the lowest priority. This overlay should contain your main menu, your program's main interface or your level.
- more than one scene
no
- adding a scene add_action()
- removing a scene remove_action()
Methods
add_debug()
- returns
bool
- description
Adds a PackedScene to the debug overlay.
- argument
resource_name
- type
String
- mandatory
yes
- description
Used for loading the scene and the loaded scene name.
- argument
remove_debug()
- returns
bool
- description
Removes a menu scene from the debug overlay.
- argument
scene_name
- type
String
- mandatory
yes
- description
Should be the same as the "resource_name" argument used previously in add_debug().
- argument
add_cutscene()
- returns
bool
- description
Adds a PackedScene to the cutscene overlay.
- argument
resource_name
- type
String
- mandatory
yes
- description
Used for loading the scene and the loaded scene name.
- argument
remove_cutscene()
- returns
bool
- description
Removes the game scene from the cutscene overlay.
add_menu()
- returns
bool
- description
Adds a PackedScene to the menu overlay.
- argument
resource_name
- type
String
- mandatory
yes
- description
Used for loading the scene and the loaded scene name.
- argument
remove_menu()
- returns
bool
- description
Removes a menu scene from the menu overlay.
- argument
scene_name
- type
String
- mandatory
yes
- description
Should be the same as the "resource_name" argument used previously in add_menu().
- argument
add_action()
- returns
bool
- description
Adds a PackedScene to the action overlay.
- argument
resource_name
- type
String
- mandatory
yes
- description
Used for loading the scene and the loaded scene name.
- argument
remove_action()
- returns
bool
- description
Removes the game scene from the action overlay.