2024-02-09 21:18:14 +01:00
|
|
|
##############################################################################
|
|
|
|
### CORE FRAMEWORK SOURCE FILE ###
|
|
|
|
### Copyright (c) 2024 The StarOpenSource Project & Contributors ###
|
|
|
|
### Licensed under the GNU General Public License v3 ###
|
|
|
|
### ###
|
|
|
|
### This program is free software: you can redistribute it and/or modify ###
|
|
|
|
### it under the terms of the GNU General Public License as published by ###
|
|
|
|
### the Free Software Foundation, either version 3 of the License, or ###
|
|
|
|
### (at your option) any later version. ###
|
|
|
|
### ###
|
|
|
|
### This program is distributed in the hope that it will be useful, ###
|
|
|
|
### but WITHOUT ANY WARRANTY; without even the implied warranty of ###
|
|
|
|
### MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ###
|
|
|
|
### GNU General Public License for more details. ###
|
|
|
|
### ###
|
|
|
|
### You should have received a copy of the GNU General Public License ###
|
|
|
|
### along with this program. If not, see <https://www.gnu.org/licenses/>. ###
|
|
|
|
##############################################################################
|
|
|
|
### src/sms.gd (Scene Management System) ###
|
|
|
|
### ###
|
|
|
|
### Makes scene management way smarter and easier. ###
|
|
|
|
##############################################################################
|
|
|
|
extends CoreBaseModule
|
|
|
|
|
|
|
|
# Objects
|
|
|
|
var scenes_debug: Node = Node.new()
|
|
|
|
var scenes_cutscene: Node = Node.new()
|
|
|
|
var scenes_menu: Node = Node.new()
|
|
|
|
var scenes_main: Node = Node.new()
|
|
|
|
var scenes_background: Node = Node.new()
|
|
|
|
|
|
|
|
# Variables
|
|
|
|
var scenes: Dictionary = {}
|
|
|
|
|
|
|
|
func _initialize() -> void:
|
|
|
|
scenes_debug.name = "DEBUG"
|
|
|
|
scenes_cutscene.name = "CUTSCENE"
|
|
|
|
scenes_menu.name = "MENU"
|
|
|
|
scenes_main.name = "MAIN"
|
|
|
|
scenes_background.name = "BACKGROUND"
|
|
|
|
add_child(scenes_background)
|
2024-02-09 23:03:41 +01:00
|
|
|
add_child(scenes_main)
|
|
|
|
add_child(scenes_menu)
|
|
|
|
add_child(scenes_cutscene)
|
|
|
|
add_child(scenes_debug)
|
2024-02-09 21:18:14 +01:00
|
|
|
|
|
|
|
func _pull_config() -> void:
|
|
|
|
if core.config.headless:
|
|
|
|
# Remove all scenes
|
|
|
|
logger.verb("Removing all scenes (triggered by headless mode)")
|
|
|
|
for scene in scenes: remove_scene(scene, true)
|
|
|
|
|
|
|
|
# Add a scene to some scene collection
|
|
|
|
func add_scene(sname: String, type: CoreTypes.SceneType, sclass: Node) -> bool:
|
|
|
|
if core.config.headless: return false
|
|
|
|
logger.verb("Adding scene \"" + sname + "\" of type " + str(type))
|
|
|
|
if exists(sname) != CoreTypes.SceneType.NONE:
|
|
|
|
logger.error("Scene with name \"" + sname + "\" already exists")
|
|
|
|
return true
|
|
|
|
sclass.name = sname
|
|
|
|
match(type):
|
|
|
|
CoreTypes.SceneType.DEBUG: scenes_debug.add_child(sclass)
|
|
|
|
CoreTypes.SceneType.CUTSCENE: scenes_cutscene.add_child(sclass)
|
|
|
|
CoreTypes.SceneType.MENU: scenes_menu.add_child(sclass)
|
|
|
|
CoreTypes.SceneType.MAIN: scenes_main.add_child(sclass)
|
|
|
|
CoreTypes.SceneType.BACKGROUND: scenes_background.add_child(sclass)
|
|
|
|
CoreTypes.SceneType.NONE:
|
|
|
|
logger.error("CoreTypes.SceneType.NONE is not a valid scene type")
|
|
|
|
return false
|
|
|
|
_: await logger.crash("Invalid SceneType " + str(type), true)
|
|
|
|
scenes.merge({ sname: { "type": type, "class": sclass } })
|
|
|
|
return true
|
|
|
|
|
|
|
|
# Remove a scene from some scene collection
|
|
|
|
func remove_scene(sname: String, force_remove: bool = false) -> bool:
|
|
|
|
if core.config.headless and !force_remove: return false
|
|
|
|
if force_remove: await logger.crash("force_remove = true is not allowed", true)
|
|
|
|
logger.verb("Removing scene \"" + sname + "\"")
|
|
|
|
match(exists(sname)):
|
|
|
|
CoreTypes.SceneType.DEBUG: scenes_debug.remove_child(scenes[sname]["class"])
|
|
|
|
CoreTypes.SceneType.CUTSCENE: scenes_cutscene.remove_child(scenes[sname]["class"])
|
|
|
|
CoreTypes.SceneType.MENU: scenes_menu.remove_child(scenes[sname]["class"])
|
|
|
|
CoreTypes.SceneType.MAIN: scenes_main.remove_child(scenes[sname]["class"])
|
|
|
|
CoreTypes.SceneType.BACKGROUND: scenes_background.remove_child(scenes[sname]["class"])
|
|
|
|
CoreTypes.SceneType.NONE:
|
|
|
|
logger.error("Scene \"" + sname + "\" does not exist")
|
|
|
|
return false
|
|
|
|
_: await logger.crash("Invalid SceneType " + str(exists(sname)), true)
|
|
|
|
scenes.erase(sname)
|
|
|
|
return true
|
|
|
|
|
|
|
|
# Return a loaded scene
|
|
|
|
func get_scene(sname: String) -> Node:
|
|
|
|
if core.config.headless: return null
|
|
|
|
match(exists(sname)):
|
|
|
|
CoreTypes.SceneType.DEBUG: return scenes[sname]["class"]
|
|
|
|
CoreTypes.SceneType.CUTSCENE: return scenes[sname]["class"]
|
|
|
|
CoreTypes.SceneType.MENU: return scenes[sname]["class"]
|
|
|
|
CoreTypes.SceneType.MAIN: return scenes[sname]["class"]
|
|
|
|
CoreTypes.SceneType.BACKGROUND: return scenes[sname]["class"]
|
|
|
|
CoreTypes.SceneType.NONE: logger.error("Scene \"" + sname + "\" does not exist")
|
|
|
|
_: await logger.crash("Invalid SceneType " + str(exists(sname)), true)
|
|
|
|
return null
|
|
|
|
|
|
|
|
# Return a scene collection for scene manipulation
|
|
|
|
func get_scene_collection(type: CoreTypes.SceneType) -> Node:
|
|
|
|
if core.config.headless: return null
|
|
|
|
match(type):
|
|
|
|
CoreTypes.SceneType.DEBUG: return scenes_debug
|
|
|
|
CoreTypes.SceneType.CUTSCENE: return scenes_cutscene
|
|
|
|
CoreTypes.SceneType.MENU: return scenes_menu
|
|
|
|
CoreTypes.SceneType.MAIN: return scenes_main
|
|
|
|
CoreTypes.SceneType.BACKGROUND: return scenes_background
|
|
|
|
CoreTypes.SceneType.NONE: logger.error("No scene collection was found for CoreTypes.SceneType.NONE")
|
|
|
|
_: await logger.crash("Invalid SceneType " + str(type), true)
|
|
|
|
return null
|
|
|
|
|
|
|
|
# Return scenes in some scene collection
|
|
|
|
func get_scene_collection_list(type: CoreTypes.SceneType) -> Array[Node]:
|
|
|
|
var list: Array[Node] = []
|
|
|
|
for scene in scenes:
|
|
|
|
if scenes[scene]["type"] == type:
|
|
|
|
list.append(scene)
|
|
|
|
return list
|
|
|
|
|
|
|
|
# Return scene count in some scene collection
|
|
|
|
func get_scene_collection_count(type: CoreTypes.SceneType) -> int:
|
|
|
|
var amount: int = 0
|
|
|
|
for scene in scenes:
|
|
|
|
if scene[scene]["type"] == type:
|
|
|
|
amount = amount+1
|
|
|
|
return amount
|
|
|
|
|
|
|
|
# Return scene existance & scene collection
|
|
|
|
func exists(sname: String) -> CoreTypes.SceneType:
|
2024-02-09 23:03:41 +01:00
|
|
|
for scene in scenes:
|
|
|
|
if scene == sname: return scenes[scene]["type"]
|
|
|
|
return CoreTypes.SceneType.NONE
|