125 lines
4 KiB
Markdown
125 lines
4 KiB
Markdown
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---
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hide:
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- navigation
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---
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# Window manager (core.wmgr)
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Responsible for managing the main window.
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## Modes
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The window can be in one of five different modes. Those are:
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### `WINDOWED`
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A floating window.
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### `MINIMIZED`
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Minimizes the window to the taskbar/application list/etc..
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### `MAXIMIZED`
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Maximizes the window.
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### `FULLSCREEN`
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Hides all decorations and sets the window size to the screen size. Has multi-window support.
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### `EXCLUSIVE_FULLSCREEN`
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Same as the `FULLSCREEN` mode but has way less overhead at the cost of loosing multi-window support. Has different effects on different platforms:<br/>
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**Windows**: *Depending on the video driver, the screen might black out for a few seconds.*<br/>
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**macOS**: *Prevents the dock and menu from showing up when hovering over the edge of the screen.*<br/>
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**Linux/BSD**: *Disables compositing (transparency effects, window close animation, etc.)*
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## Methods
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### set_size()
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- returns `void`
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- description `Updates the window size.`
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- argument `x`
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- type `int`
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- mandatory `yes`
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- description `The new window size (x coordinate).`
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- argument `y`
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- type `int`
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- mandatory `yes`
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- description `The new window size (y coordinate).`
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### get_size()
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- returns `Vector2i`
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- description `Returns the window size.`
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### set_position()
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- returns `void`
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- description `Updates the window position.`
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- argument `x`
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- type `int`
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- mandatory `yes`
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- description `The new window position (x coordinate).`
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- argument `y`
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- type `int`
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- mandatory `yes`
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- description `The new window position (y coordinate).`
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### get_position()
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- returns `Vector2i`
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- description `Returns the window position.`
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### set_title()
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- returns `void`
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- description `Updates the window title.`
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- argument `title`
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- type `String`
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- mandatory `yes`
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- description `The new window title.`
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### get_title()
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- returns `String`
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- description `Returns the window title.`
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### set_mode()
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- returns `void`
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- description `Updates the window mode.`
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- argument `mode`
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- type `String`
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- mandatory `yes`
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- description `The new window mode.`
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- format follows `wmgr modes`
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### get_mode()
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- returns `String`
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- description `Returns the window mode.`
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### get_fps()
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- returns `float`
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- description `Returns the current framerate, also known as FPS or frames per second.`
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- format `NUMBER.NUMBER` (if argument `flat` is `false`), `NUMBER` (if argument `flat` is `true`) or `INF` if the frame rate is infinite (can be caused if the physics fps is set too high, "should" never occur)
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- argument `flat`
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- type `bool`
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- mandatory `no, default value is false`
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- description `If decimal numbers should be returned or not.`
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- format `If "true" decimal numbers will be removed, if "false" not.`
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### get_rendertime()
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- returns `float`
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- description `Returns how long the last frame took to render (render time).`
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### get_delta()
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- returns `float`
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- description `Returns the latest delta value.`
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## Internal variables
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Do not touch or you will cause breakage.
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### window_size_x
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- type `int`
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- default value `<wmgr_size_x config variable>`
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- description `The window size (x coordinate). Used at startup only.`
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### window_size_y
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- type `int`
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- default value `<wmgr_size_y config variable>`
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- description `The window size (y coordinate). Used at startup only.`
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### window_title
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- type `String`
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- default value `<wmgr_title config variable>`
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- description `The window title. Used at startup only.`
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### window_mode
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- type `String`
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- default value `<wmgr_mode config variable>`
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- description `The window mode. Used at startup only.`
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- format follows `wmgr modes`
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### delta
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- type `float`
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- default value `0`
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- description `The latest delta value passed by the engine.`
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## Internal methods
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Do not execute or you will cause breakage.
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### _ready()
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- returns `void`
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- description `Applies config variables.`
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### _process()
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- returns `void`
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- description `Updates the "delta" variable.`
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- argument `delta`
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- type `float`
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- mandatory `yes`
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- description `You know what it is.`
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