Add init time tracking

This commit is contained in:
JeremyStar™ 2024-04-24 01:41:46 +02:00
parent 5a02c10080
commit 708913ae7e
Signed by: JeremyStarTM
GPG key ID: E366BAEF67E4704D

View file

@ -75,8 +75,22 @@ var disabled: bool = false
# Displays the ✨ special ✨ welcome message if true
var welcomed: bool = false
## Contains the amount of time it took to preinitialize the framework, measured in milliseconds.[br]
## Captured in [method _init].[br]
## [b]Danger: [i]Don't modify this.[/i][/b]
var initduration_preinitialization: int = 0
## Contains the amount of time it took to initialize the framework, measured in milliseconds.[br]
## Captured in [method _ready].[br]
## [b]Danger: [i]Don't modify this.[/i][/b]
var initduration_initialization: int = 0
## Contains the amount of time it took to completely initialize the framework, measured in milliseconds.[br]
## Captured in [method complete_init].[br]
## [b]Danger: [i]Don't modify this.[/i][/b]
var initduration_complete_initialization: int = 0
# +++ initialization +++
func _init(new_config: CoreConfiguration = CoreConfiguration.new()) -> void:
var inittime: int = Time.get_ticks_msec()
name = "CORE"
if !check_godot_version(): return
if !determine_basepath(): queue_free()
@ -85,14 +99,17 @@ func _init(new_config: CoreConfiguration = CoreConfiguration.new()) -> void:
initialize_modules()
apply_configuration()
initialize_scheduler()
initduration_preinitialization = Time.get_ticks_msec() - inittime
func _ready() -> void:
var inittime: int = Time.get_ticks_msec()
inject_modules()
custom_modules_node.name = "Custom Modules"
add_child(custom_modules_node)
loggeri = logger.get_instance(basepath.replace("res://", "") + "src/core.gd", self)
add_child(scheduler)
get_tree().auto_accept_quit = false
initduration_initialization = Time.get_ticks_msec() - inittime
# Initializes all built-in modules during the preinitialization phase.
## Internal, don't call.
@ -130,6 +147,7 @@ func initialize_scheduler() -> void:
## This ensures that all modules are fully initialized and ready for usage.[br]
## [i][b]Not calling this function during startup may lead to runtime issues.[/b][/i]
func complete_init() -> void:
var inittime: int = Time.get_ticks_msec()
var modsinit_builtin: Array[String] = ["workaround"]
var modsinit_custom: Array[String] = ["workaround"]
@ -152,6 +170,8 @@ func complete_init() -> void:
if modsinit_custom.size() != 0: print(" Custom: " + str(modsinit_custom))
await get_tree().create_timer(1).timeout
initduration_complete_initialization = Time.get_ticks_msec() - inittime
# Initialization complete
await get_tree().process_frame
if !welcomed:
@ -168,6 +188,7 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.
Consider contributing to the CORE Framework to make it even better... and remember: #TransRightsAreHumanRights
Thank you for using the CORE Framework to develop your application or game!""")
loggeri.info("Framework initialization took " + str(initduration_preinitialization + initduration_initialization + initduration_complete_initialization) + "ms (pre " + str(initduration_preinitialization) + "ms, init " + str(initduration_initialization) + "ms, complete " + str(initduration_complete_initialization) + "ms)")
if is_devmode(): loggeri.warn("The CORE Framework is running in development mode.\nThis may cause bugs and issues inside the framework. Here be dragons!")
if logger.verbose_mode: loggeri.warn("Godot is running in verbose stdout mode.\nDue to a bug in the engine that prevents displaying truecolor ANSI escape\nsequences CORE changed the color of all diagnostic log messages.\nTo prevent this, set 'logger_detect_verbose_mode' in the configuration to 'false'.")