Fix smgr not instantiating packedscene
This commit is contained in:
parent
610f93842e
commit
7447a02b43
1 changed files with 4 additions and 1 deletions
5
smgr.gd
5
smgr.gd
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@ -62,7 +62,7 @@ func add_debug(resource_name:String) -> int:
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var err = core.error("SceneManager",core.Errors.SCENEMANAGER_ALREADY_LOADED,{"scene":resource_name,"overlay":"debug"})
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var err = core.error("SceneManager",core.Errors.SCENEMANAGER_ALREADY_LOADED,{"scene":resource_name,"overlay":"debug"})
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logger.error("CORE/smgr.gd",err["error"])
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logger.error("CORE/smgr.gd",err["error"])
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return err["code"]
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return err["code"]
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# In theory unecessary but if something for some reason did something very wrong it would be catched here
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resource = resource.instantiate()
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if !debug_overlay_scene.has(resource_name) and debug_overlay.get_children().has(resource):
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if !debug_overlay_scene.has(resource_name) and debug_overlay.get_children().has(resource):
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core.exception("SceneManager","debug_overlay_scene does not contain \"" + resource_name + "\" but debug_overlay does")
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core.exception("SceneManager","debug_overlay_scene does not contain \"" + resource_name + "\" but debug_overlay does")
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return core.Errors.CORE_EXCEPTION
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return core.Errors.CORE_EXCEPTION
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@ -90,6 +90,7 @@ func add_menu(resource_name:String) -> int:
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var err = core.error("SceneManager",core.Errors.SCENEMANAGER_ALREADY_LOADED,{"scene":resource_name,"overlay":"menu"})
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var err = core.error("SceneManager",core.Errors.SCENEMANAGER_ALREADY_LOADED,{"scene":resource_name,"overlay":"menu"})
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logger.error("CORE/smgr.gd",err["error"])
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logger.error("CORE/smgr.gd",err["error"])
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return err["code"]
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return err["code"]
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resource = resource.instantiate()
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if !menu_overlay_scene.has(resource_name) and menu_overlay.get_children().has(resource):
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if !menu_overlay_scene.has(resource_name) and menu_overlay.get_children().has(resource):
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core.exception("SceneManager","menu_overlay_scene does not contain \"" + resource_name + "\" but menu_overlay does")
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core.exception("SceneManager","menu_overlay_scene does not contain \"" + resource_name + "\" but menu_overlay does")
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return core.Errors.CORE_EXCEPTION
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return core.Errors.CORE_EXCEPTION
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@ -116,6 +117,7 @@ func add_cutscene(resource_name:String) -> int:
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var err = core.error("SceneManager",core.Errors.SCENEMANAGER_ALREADY_LOADED,{"scene":resource_name,"overlay":"cutscene"})
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var err = core.error("SceneManager",core.Errors.SCENEMANAGER_ALREADY_LOADED,{"scene":resource_name,"overlay":"cutscene"})
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logger.error("CORE/smgr.gd",err["error"])
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logger.error("CORE/smgr.gd",err["error"])
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return err["code"]
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return err["code"]
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resource = resource.instantiate()
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if cutscene_overlay_scene != resource_name and cutscene_overlay.get_children().has(resource):
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if cutscene_overlay_scene != resource_name and cutscene_overlay.get_children().has(resource):
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core.exception("SceneManager","cutscene_overlay_scene does not contain \"" + resource_name + "\" but cutscene_overlay does")
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core.exception("SceneManager","cutscene_overlay_scene does not contain \"" + resource_name + "\" but cutscene_overlay does")
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return core.Errors.CORE_EXCEPTION
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return core.Errors.CORE_EXCEPTION
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@ -142,6 +144,7 @@ func add_action(resource_name:String) -> int:
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var err = core.error("SceneManager",core.Errors.SCENEMANAGER_ALREADY_LOADED,{"scene":resource_name,"overlay":"action"})
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var err = core.error("SceneManager",core.Errors.SCENEMANAGER_ALREADY_LOADED,{"scene":resource_name,"overlay":"action"})
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logger.error("CORE/smgr.gd",err["error"])
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logger.error("CORE/smgr.gd",err["error"])
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return err["code"]
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return err["code"]
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resource = resource.instantiate()
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if action_overlay_scene != resource_name and action_overlay.get_children().has(resource):
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if action_overlay_scene != resource_name and action_overlay.get_children().has(resource):
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core.exception("SceneManager","action_overlay_scene does not contain \"" + resource_name + "\" but action_overlay does")
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core.exception("SceneManager","action_overlay_scene does not contain \"" + resource_name + "\" but action_overlay does")
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return core.Errors.CORE_EXCEPTION
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return core.Errors.CORE_EXCEPTION
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