Remove comments for classes that are normally not visible anyway

This commit is contained in:
JeremyStar™ 2024-04-14 23:42:31 +02:00
parent 9a5e5988d5
commit a5129d5685
Signed by: JeremyStarTM
GPG key ID: E366BAEF67E4704D

View file

@ -68,7 +68,6 @@ var custom_modules_node: Node
var loggeri: CoreLoggerInstance var loggeri: CoreLoggerInstance
# +++ initialization +++ # +++ initialization +++
## Handles the preinitialization part. Does stuff like checking the engine version, loading the config and loading all modules into memory.
func _init(new_config: CoreConfiguration = CoreConfiguration.new()) -> void: func _init(new_config: CoreConfiguration = CoreConfiguration.new()) -> void:
name = "CORE" name = "CORE"
if !check_godot_version(): return if !check_godot_version(): return
@ -79,8 +78,6 @@ func _init(new_config: CoreConfiguration = CoreConfiguration.new()) -> void:
apply_configuration() apply_configuration()
initialize_scheduler() initialize_scheduler()
## Handles the initialization part. Injects the builtin modules into the SceneTree and makes sure custom modules can be loaded properly.[br]
## [b]Danger: [i]Don't call this.[/i][/b]
func _ready() -> void: func _ready() -> void:
inject_modules() inject_modules()
custom_modules_node.name = "Custom Modules" custom_modules_node.name = "Custom Modules"