Remove comments for classes that are normally not visible anyway
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1 changed files with 0 additions and 3 deletions
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@ -68,7 +68,6 @@ var custom_modules_node: Node
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var loggeri: CoreLoggerInstance
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var loggeri: CoreLoggerInstance
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# +++ initialization +++
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# +++ initialization +++
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## Handles the preinitialization part. Does stuff like checking the engine version, loading the config and loading all modules into memory.
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func _init(new_config: CoreConfiguration = CoreConfiguration.new()) -> void:
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func _init(new_config: CoreConfiguration = CoreConfiguration.new()) -> void:
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name = "CORE"
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name = "CORE"
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if !check_godot_version(): return
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if !check_godot_version(): return
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@ -79,8 +78,6 @@ func _init(new_config: CoreConfiguration = CoreConfiguration.new()) -> void:
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apply_configuration()
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apply_configuration()
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initialize_scheduler()
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initialize_scheduler()
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## Handles the initialization part. Injects the builtin modules into the SceneTree and makes sure custom modules can be loaded properly.[br]
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## [b]Danger: [i]Don't call this.[/i][/b]
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func _ready() -> void:
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func _ready() -> void:
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inject_modules()
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inject_modules()
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custom_modules_node.name = "Custom Modules"
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custom_modules_node.name = "Custom Modules"
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