Fix custom modules

This commit is contained in:
JeremyStar™ 2024-05-07 17:02:41 +02:00
parent 2b0de4a7b3
commit cd711fe0bd
Signed by: JeremyStarTM
GPG key ID: E366BAEF67E4704D
2 changed files with 4 additions and 4 deletions

View file

@ -244,7 +244,7 @@ func register_custom_module(module_name: String, module_origin: String, module_c
loggeri.diag("Updating variables")
module_class.name = module_name
module_class.core = self
module_class.loggeri = logger.get_instance(module_origin, module_class)
module_class.logger = logger.get_instance(module_origin, module_class)
module_class.logger.framework = true
loggeri.diag("Adding module to SceneTree")
custom_modules_node.add_child(module_class)

View file

@ -19,14 +19,14 @@ extends CoreBaseModule
@onready var suite: BessereTestsTest = get_node_or_null("/root/suite_core")
func _initialize() -> void:
loggeri.info("Module has been initialized")
logger.info("Module has been initialized")
suite.callback = "_initialize"
func _cleanup() -> void:
loggeri.info("Cleaning module")
logger.info("Cleaning module")
func _pull_config() -> void:
loggeri.info("The configuration has been updated")
logger.info("The configuration has been updated")
suite.callback = "_pull_config"
func hello_test() -> String: