CORE/docs/references/smgr.gd.md
JeremyStarTM 83ea84b9ab Documentation/website release and more
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- A website and documentation (two in one) containing a install guide and code references
- Character counting script (count_characters.sh)
- Godot development project support (making a temporary godot project)
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2023-07-09 00:16:15 +02:00

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Scene Manager (core.smgr)

Responsible for displaying scenes in order.

Overlays

The scene manager uses something called overlays. They hold scenes while keeping order. You can think of them like organized collections of scenes (because they are exactly that). There are four configurable and one unconfigurable overlay.

Overlay #1 - debug

  • description The debug overlay should contain things like a FPS counter, debug menu, etc..
  • configurable yes
  • more than one scene yes
  • adding a scene add_debug()
  • removing a scene remove_debug()

Overlay #2 - cutscene

  • description The cutscene should contain... well a cutscene.
  • configurable yes
  • more than one scene no
  • adding a scene add_cutscene()
  • removing a scene remove_cutscene()

Overlay #3 - menu

  • description The menu overlay should contain multiple menu scenes.
  • configurable yes
  • more than one scene yes
  • adding a scene add_menu()
  • removing a scene remove_menu()

Overlay #4 - game

  • description The game overlay should contain a game scene. We recommend displaying main menus under the game instead of the menu overlay.
  • configurable yes
  • more than one scene no
  • adding a scene add_game()
  • removing a scene remove_game()

Overlay #5 - COREBackground

  • description COREBackground is a unconfigurable overlay responsible for displaying the log and serves as a background if nothing is displayed.
  • configurable no
  • more than one scene no

Methods

add_debug()

  • returns bool
  • description Adds a PackedScene to the debug overlay.
    • argument resource_name
    • type String
    • mandatory yes
    • description Used for loading the scene and the loaded scene name.

remove_debug()

  • returns bool
  • description Removes a menu scene from the debug overlay.
    • argument scene_name
    • type String
    • mandatory yes
    • description Should be the same as the "resource_name" argument used previously in add_debug().

add_cutscene()

  • returns bool
  • description Adds a PackedScene to the cutscene overlay.
    • argument resource_name
    • type String
    • mandatory yes
    • description Used for loading the scene and the loaded scene name.

remove_cutscene()

  • returns bool
  • description Removes the game scene from the cutscene overlay.

add_menu()

  • returns bool
  • description Adds a PackedScene to the menu overlay.
    • argument resource_name
    • type String
    • mandatory yes
    • description Used for loading the scene and the loaded scene name.

remove_menu()

  • returns bool
  • description Removes a menu scene from the menu overlay.
    • argument scene_name
    • type String
    • mandatory yes
    • description Should be the same as the "resource_name" argument used previously in add_menu().

add_game()

  • returns bool
  • description Adds a PackedScene to the game overlay.
    • argument resource_name
    • type String
    • mandatory yes
    • description Used for loading the scene and the loaded scene name.

remove_game()

  • returns bool
  • description Removes the game scene from the game overlay.

Internal Variables

Do not touch or you will cause breakage.

ccr

  • type Control
  • default value null
  • description The CORE Scene Root.

ccr_debug

  • type Control
  • default value null
  • description The debug overlay.

ccr_debug_names

  • type Array
  • default value []
  • description A collection of all resource names loaded in the debug overlay.
  • Format ["resource_name"]

ccr_cutscene

  • type Control
  • default value null
  • description The cutscene overlay.

ccr_cutscene_inuse

  • type bool
  • default value null
  • description Used for checking if a cutscene scene has been loaded already.

ccr_menu

  • type Control
  • default value null
  • description The menu overlay.

ccr_menu_names

  • type Array
  • default value []
  • description A collection of all resource names loaded in the menu overlay.
  • Format ["resource_name"]

ccr_game

  • type Control
  • default value null
  • description The game overlay.

ccr_game_inuse

  • type bool
  • default value null
  • description Used for checking if a game scene has been loaded already.

Internal methods

Do not execute these or you will cause breakage.

_ready()

  • returns void
  • description Adds the CORE Scene Root, migrates it and executes add_overlays()

add_overlays()

  • returns void
  • description Adds all configurable overlays.