CORE/docs/references/wmgr.gd.md
JeremyStarTM 83ea84b9ab Documentation/website release and more
This commit added:
- A website and documentation (two in one) containing a install guide and code references
- Character counting script (count_characters.sh)
- Godot development project support (making a temporary godot project)
- Makefile
2023-07-09 00:16:15 +02:00

4 KiB

hide
navigation

Window manager (core.wmgr)

Responsible for managing the main window.

Modes

The window can be in one of five different modes. Those are:

WINDOWED

A floating window.

MINIMIZED

Minimizes the window to the taskbar/application list/etc..

MAXIMIZED

Maximizes the window.

FULLSCREEN

Hides all decorations and sets the window size to the screen size. Has multi-window support.

EXCLUSIVE_FULLSCREEN

Same as the FULLSCREEN mode but has way less overhead at the cost of loosing multi-window support. Has different effects on different platforms:
Windows: Depending on the video driver, the screen might black out for a few seconds.
macOS: Prevents the dock and menu from showing up when hovering over the edge of the screen.
Linux/BSD: Disables compositing (transparency effects, window close animation, etc.)

Methods

set_size()

  • returns void
  • description Updates the window size.
    • argument x
      • type int
      • mandatory yes
      • description The new window size (x coordinate).
    • argument y
      • type int
      • mandatory yes
      • description The new window size (y coordinate).

get_size()

  • returns Vector2i
  • description Returns the window size.

set_position()

  • returns void
  • description Updates the window position.
    • argument x
      • type int
      • mandatory yes
      • description The new window position (x coordinate).
    • argument y
      • type int
      • mandatory yes
      • description The new window position (y coordinate).

get_position()

  • returns Vector2i
  • description Returns the window position.

set_title()

  • returns void
  • description Updates the window title.
    • argument title
      • type String
      • mandatory yes
      • description The new window title.

get_title()

  • returns String
  • description Returns the window title.

set_mode()

  • returns void
  • description Updates the window mode.
    • argument mode
      • type String
      • mandatory yes
      • description The new window mode.
      • format follows wmgr modes

get_mode()

  • returns String
  • description Returns the window mode.

get_fps()

  • returns float
  • description Returns the current framerate, also known as FPS or frames per second.
  • format NUMBER.NUMBER (if argument flat is false), NUMBER (if argument flat is true) or INF if the frame rate is infinite (can be caused if the physics fps is set too high, "should" never occur)
    • argument flat
      • type bool
      • mandatory no, default value is false
      • description If decimal numbers should be returned or not.
      • format If "true" decimal numbers will be removed, if "false" not.

get_rendertime()

  • returns float
  • description Returns how long the last frame took to render (render time).

get_delta()

  • returns float
  • description Returns the latest delta value.

Internal variables

Do not touch or you will cause breakage.

window_size_x

  • type int
  • default value <wmgr_size_x config variable>
  • description The window size (x coordinate). Used at startup only.

window_size_y

  • type int
  • default value <wmgr_size_y config variable>
  • description The window size (y coordinate). Used at startup only.

window_title

  • type String
  • default value <wmgr_title config variable>
  • description The window title. Used at startup only.

window_mode

  • type String
  • default value <wmgr_mode config variable>
  • description The window mode. Used at startup only.
  • format follows wmgr modes

delta

  • type float
  • default value 0
  • description The latest delta value passed by the engine.

Internal methods

Do not execute or you will cause breakage.

_ready()

  • returns void
  • description Applies config variables.

_process()

  • returns void
  • description Updates the "delta" variable.
    • argument delta
      • type float
      • mandatory yes
      • description You know what it is.