JeremyStarTM
83ea84b9ab
This commit added: - A website and documentation (two in one) containing a install guide and code references - Character counting script (count_characters.sh) - Godot development project support (making a temporary godot project) - Makefile
70 lines
2 KiB
Markdown
70 lines
2 KiB
Markdown
---
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hide:
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- navigation
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---
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# Resource Manager (core.resmgr)
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Responsible for loading and unloading resources, even in batches.
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## Methods
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### loadres()
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- returns `void`
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- description `Loads a resource.`
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- argument `resource_name`
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- type `String`
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- mandatory `yes`
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- description `The name of the resource. Used when getting or unloading the resource.`
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- argument `resource_path`
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- type `String`
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- mandatory `yes`
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- description `The path to the resource.`
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- argument `replace`
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- type `bool`
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- mandatory `no, default value is false`
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- description `If a already existing resource should be overridden or not.`
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### unloadres()
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- returns `void`
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- description `Unloads a resource.`
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- argument `resource_name`
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- type `String`
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- mandatory `yes`
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- description `The resource name.`
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### loadbatch()
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- returns `void`
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- description `Loads a batch of resources.`
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- argument `batch`
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- type `Directory`
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- mandatory `yes`
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- description `A batch of resources to load.`
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- format `{"resource_name":"resource_path"}`
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- argument `replace`
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- type `bool`
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- mandatory `no, default value is false`
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- description `If a already exiting resource should be overridden or not.`
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### unloadbatch()
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- returns `void`
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- description `Unloads a batch of resources.`
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- argument `batch`
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- type `Array`
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- mandatory `yes`
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- description `A batch of resources to unload.`
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- format `["resource_name"]`
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### getres()
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- description `Returns the requested resource or null if not found.`
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- argument `resource_name`
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- type `String`
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- mandatory `yes`
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- description `The resource name.`
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## Internal variables
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Do not touch or you will cause breakage.
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### resources
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- type `Directory`
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- default value `{}`
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- description `All loaded resources`
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- format `{"resource_name":loaded_resource}
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## Internal methods
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Do not execute or you will cause breakage.
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### _ready()
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- returns `void`
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- description `Executes core.setready(). That's all.`
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