JeremyStarTM
83ea84b9ab
This commit added: - A website and documentation (two in one) containing a install guide and code references - Character counting script (count_characters.sh) - Godot development project support (making a temporary godot project) - Makefile
45 lines
1.4 KiB
Markdown
45 lines
1.4 KiB
Markdown
---
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hide:
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- navigation
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---
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# Splash Screen (core.splash)
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The splash screen component allows you to display a "loading screen" whilst hiding log output (COREBackground).
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## Variables
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### image
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- type `String`
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- default value `<splash_image config variable>`
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- description `Path to a image, displayed in the center of the splash screen.`
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### image_size
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- type `float`
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- default value `<splash_image_size config variable>`
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- description `The size of your image. Used for both the x and y coordinates.`
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### color
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- type `String`
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- default value `<splash_color config variable>`
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- description `The background color.`
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- format `AARRGGBB` or `RRGGBB` (`AA` = `alpha`, `RR` = `red`, `GG` = `green` and `BB` = `blue`)
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## Methods
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### apply_config()
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- returns `void`
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- description `Applies the variables "image", "image_size" and "color" to the scene.`
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### display()
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- returns `void`
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- description `Makes the splash screen visible.`
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### dissolve()
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- returns `void`
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- description `Makes the splash screen invisible.`
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## Internal variables
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Do not touch or you will cause breakage.
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### enabled
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- type `bool`
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- default value `<splash_enabled config variable>
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- description `If the splash screen module should be displayed at CORE startup or not.`
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## Internal methods
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Do not execute or you will cause breakage.
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### _ready()
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- returns `void`
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- description `Executes apply_config() and executes display() if "enabled" is true.`
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