CORE/docs/references/SceneManager.md
JeremyStarTM 99703cf03e CORE rewrite (#1)
Reviewed-on: StarOpenSource/core#1

Rewrote CORE and improved the startup process and startup time significantly. The documentation has been beefed up too and is now much better. Existing projects may need major refactoring however.
Co-authored-by: JeremyStarTM <jeremystartm@staropensource.de>
Co-committed-by: JeremyStarTM <jeremystartm@staropensource.de>
2023-08-25 14:34:57 +02:00

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Scene Manager (/root/CORE/SceneManager)

Responsible for displaying scenes using overlays.

Overlays

The scene manager uses something called overlays. A overlay can either hold one scene or multiple scenes and are used to keep scenes in order.

Overlay #1 - debug

  • description The overlay with the highest priority and is displayed over all other overlays. Should contain debug scenes.
  • more than one scene yes
  • adding a scene add_debug()
  • removing a scene remove_debug()

Overlay #2 - cutscene

  • description Has the second highest priority and is displayed over all overlays except debug. Should contain... well cutscenes.
  • more than one scene no
  • adding a scene add_cutscene()
  • removing a scene remove_cutscene()

Overlay #3 - menu

  • description The overlay with the second lowest priority. Should contain menus.
  • more than one scene yes
  • adding a scene add_menu()
  • removing a scene remove_menu()

Overlay #4 - action

  • description Has the lowest priority. This overlay should contain your main menu, your program's main interface or your level.
  • more than one scene no
  • adding a scene add_action()
  • removing a scene remove_action()

Methods

add_debug()

  • returns bool
  • description Adds a PackedScene to the debug overlay.
    • argument resource_name
    • type String
    • mandatory yes
    • description Used for loading the scene and the loaded scene name.

remove_debug()

  • returns bool
  • description Removes a menu scene from the debug overlay.
    • argument scene_name
    • type String
    • mandatory yes
    • description Should be the same as the "resource_name" argument used previously in add_debug().

add_cutscene()

  • returns bool
  • description Adds a PackedScene to the cutscene overlay.
    • argument resource_name
    • type String
    • mandatory yes
    • description Used for loading the scene and the loaded scene name.

remove_cutscene()

  • returns bool
  • description Removes the game scene from the cutscene overlay.

add_menu()

  • returns bool
  • description Adds a PackedScene to the menu overlay.
    • argument resource_name
    • type String
    • mandatory yes
    • description Used for loading the scene and the loaded scene name.

remove_menu()

  • returns bool
  • description Removes a menu scene from the menu overlay.
    • argument scene_name
    • type String
    • mandatory yes
    • description Should be the same as the "resource_name" argument used previously in add_menu().

add_action()

  • returns bool
  • description Adds a PackedScene to the action overlay.
    • argument resource_name
    • type String
    • mandatory yes
    • description Used for loading the scene and the loaded scene name.

remove_action()

  • returns bool
  • description Removes the game scene from the action overlay.