191 lines
9.5 KiB
Markdown
191 lines
9.5 KiB
Markdown
# CORE Framework
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The CORE Framework aims at simplifying development for developers writing their code in the Godot Engine, version *4.2*.
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## Index
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- [About](#about)
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- [Documentation](#documentation)
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- [Contributing](#contributing)
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- [Testing](#testing)
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- [File structure](#file-structure)
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## About
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The CORE Framework is written in GDScript (for now, see [#14](https://git.staropensource.de/StarOpenSource/CORE/issues/14)) and acts as the base for your games and applications. It includes a logger w/ crashhandler, scene management system, downloader, miscellaneous stuff and much more. \
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Read more about CORE [here](https://core.staropensource.de/about/).
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## Documentation
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You can read CORE's documentation at [core.staropensource.de](https://core.staropensource.de)
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## Contributing
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### Requirements
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You need the following things to contribute to CORE:
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- the latest Godot Editor version (at the time of writing `4.2.1`)
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- knowledge of GDScript
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- knowledge about unit testing and [Bessere Tests](https://git.staropensource.de/StarOpenSource/BessereTests), our unit testing framework
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### Setup
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Execute this in your terminal:
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```bash
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cd /your/project/directory
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git clone https://git.staropensource.de/StarOpenSource/CORE.git
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cd CORE
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git checkout develop # Don't work on the stable branch
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git checkout -b <your username>-patch-1
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git remote add upstream $(git remote get-url origin)
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git remote remove origin
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git remote add origin "https://<your username>:<your access token>@git.staropensource.de/<your username>/CORE.git"
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git submodule update --init --recursive
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```
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Now start the Godot Editor and import CORE.
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### Code style
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We use the following code style for CORE:
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```bash
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extends Node
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# Please set the type for variables. If a variable can have multiple types, use Variant or Node
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var some_string: String = ""
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# No value is also valid, unless the type does not accept null (for example integers)
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var various_types: Variant
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# Please set the containing type for arrays, unless an array can contain multiple types
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var some_array: Array[String] = [ "some", "string" ]
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# Dictionaries and Arrays must be nicely formatted
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var dict_of_fruits: Dictionary = { "fruits": ["apple", "banana", "orange"], "good_fruits": { "apple": "Tastes good, available pretty much everywhere", "orange": "Nice." }, "bad_fruits": { "banana": "Does not taste good." } }
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# For duplication example, ignore
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var nodes: Array[String] = [ "abc", "def", "ghi", "jkl" ]
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var node_abc: Node
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var node_def: Node
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var node_ghi: Node
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var node_jkl: Node
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# This is illegal
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func _ready() -> void: pass
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# Please set the return type for functions
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func some_function(test_string: String) -> String:
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return test_string.repeat(5)
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# Please, please avoid code duplication. Here's a nice example of what to avoid and how to fix it.
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func duplication_bad() -> void:
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node_abc = Node.new()
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node_def = Node.new()
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node_ghi = Node.new()
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node_jkl = Node.new()
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node_abc.name = "Test node 1"
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node_def.name = "Test node 2"
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node_ghi.name = "Test node 3"
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node_jkl.name = "Test node 4"
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add_child(node_abc)
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add_child(node_def)
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add_child(node_ghi)
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add_child(node_jkl)
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func duplication_good() -> void:
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var node_num: int = 0
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for node_name in nodes:
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# Use '+=' or '-=' to subtract something from an integer
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counter += 1
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set("node_" + node_name, Node.new())
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get("node_" + node_name).name = "Test node " + str(node_num)
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add_child(get("node_" + node_name))
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```
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Please note that you may find old code which does not yet follow these code style guidelines. If you find any, please fix them or report them, thank you!
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### Committing
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Simply use `git add .`, `git commit -m "<a good and meaningful commit message"` and `git push -u origin <your username>-patch-1` to push your changes. Don't forget to create a pull request once you are done. \
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If you don't want to do everything from the command line you can use [gitui](https://github.com/extrawurst/gitui). It's a good and easy to use tui git client which I ([JeremyStarTM](https://git.staropensource.de/JeremyStarTM)) personally use and like. You can't do everything from gitui though, so please keep that in mind.
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### Testing
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CORE uses [Bessere Tests](https://git.staropensource.de/StarOpenSource/BessereTests) for unit testing. Bessere Tests is a dead simple unit testing system for Godot also developed by the StarOpenSource Project. \
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To run all tests, execute `/path/to/godot.binary --headless -d -v -s --path . addons/besseretests/src/cmd.gd` in your terminal.
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## File structure
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Here's a file structure for this project:
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```plain
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.
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├── addons
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│ ├── besseretests -> ../dist/submodules/besseretests/addons/besseretests Symlink to the Bessere Tests submodule
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│ └── besseretests_config.gd Bessere Tests configuration file
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├── dist
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│ ├── build-distrib-assetlibrary.sh Builds a distribution directory for distributing CORE in the Godot Asset Library.
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│ ├── build-distrib-git.sh Builds a distribution directory for distributing CORE using git.
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│ ├── core.png
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│ ├── core.png.import
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│ ├── core.xcf
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│ ├── FiraCode
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│ │ ├── Bold.ttf
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│ │ ├── Bold.ttf.import
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│ │ ├── Light.ttf
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│ │ ├── Light.ttf.import
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│ │ ├── Medium.ttf
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│ │ ├── Medium.ttf.import
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│ │ ├── Regular.ttf
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│ │ ├── Regular.ttf.import
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│ │ ├── Retina.ttf
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│ │ └── Retina.ttf.import
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│ └── submodules Contains all submodules CORE uses
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│ └── besseretests
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├── docs CORE's documentation, includes a Makefile
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│ ├── babel.config.js
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│ ├── docs Where all documentation pages lie
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│ │ ├── about.md
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│ │ ├── getting-started Getting started guide
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│ │ │ ├── _category_.json
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│ │ │ ├── initializing-core.md
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│ │ │ └── setting-up.mdx
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│ │ ├── reference CORE class and module reference
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│ │ │ ├── _category_.json
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│ │ │ ├── coreconfiguration.md
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│ │ │ ├── core.md
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│ │ │ ├── coretypes.md
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│ │ │ ├── erm.md
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│ │ │ ├── loggerinstance.md
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│ │ │ ├── logger.md
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│ │ │ ├── misc.md
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│ │ │ ├── sms.md
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│ │ │ └── storage.md
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│ │ └── terminology.md
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│ ├── docusaurus.config.ts Documentation configuration
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│ ├── Makefile Makefile for managing the documentation
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│ ├── package.json
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│ ├── package-lock.json
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│ ├── README.md Explains some Makefile commands you can execute
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│ ├── sidebars.ts
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│ ├── src
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│ │ ├── css
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│ │ │ └── custom.css
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│ │ └── pages
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│ │ ├── index.module.css
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│ │ └── index.tsx
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│ ├── static
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│ │ └── dist
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│ │ └── core.png -> ../../../dist/core.png Symlink to the framework icon
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│ └── tsconfig.json
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├── LICENSE
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├── project.godot
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├── README.md
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├── src Contains the source code
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│ ├── classes
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│ │ ├── basemodule.gd
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│ │ ├── config.gd
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│ │ ├── loggerinstance.gd
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│ │ └── types.gd
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│ ├── core.gd
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│ ├── erm.gd
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│ ├── logger.gd
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│ ├── logui.gd
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│ ├── misc.gd
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│ ├── sms.gd
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│ └── storage.gd
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├── Test.gd Test script, only for testing during development
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├── tests For unit testing
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│ ├── test_resources Scripts, scenes and other resources used in tests
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│ │ ├── custom_module.gd A custom module used in 'tests/unit/core.gd'
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│ │ ├── scene.gd Updates the callback value
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│ │ └── scene.tscn Loads 'scene.gd'
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│ ├── unit The actual unit tests
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│ │ ├── core.gd
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│ │ ├── misc.gd
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│ │ └── sms.gd
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│ └── unitbase.gd The base for all of our unit tests, includes functions and variables used in all unit tests.
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└── Test.tscn Simply executes `Test.gd`
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```
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