CORE/docs/references/config.gd.md
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---
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---
# CORE configuration file (core.config)
The CORE configuration file is located at `res://CORE/config.gd` and is used for configuring CORE behaviour. A full example configuration can be found [here](#example-configuration).
## CORE
### core_startscript
- type `String`
- default value `res://init.gd`
- description `The initialization script. It is responsible for loading your application and for example displaying a main menu.`
## Window manager (wmgr)
### wmgr_size_x
- type `int`
- default value `960`
- description `The window size set at startup (x coordinate).`
### wmgr_size_y
- type `int`
- default value `540`
- description `The window size set at startup (y coordinate).`
### wmgr_title
- type `String`
- default value `"Application/Game using CORE"`
- description `The window title set at startup.`
### wmgr_mode
- type `String`
- default value `0`
- description `The window mode set at startup.`
- format `0` = `WINDOWED`, `1` = `MINIMIZED`, `2` = `MAXIMIZED`, `3` = `FULLSCREEN` or `4` = `EXCLUSIVE_FULLSCREEN`
## Splash screen (splash)
### splash_enabled
- type `bool`
- default value `false`
- description `Displays or hides the splash screen at startup time.`
- format `true` = `displayed` or `false` = `hidden`
### splash_image
- type `String`
- default value `"res://CORE/soscore.png"`
- description `The path to a image, displayed in the center of the splash screen.`
### splash_image_size
- type `float`
- default value `256`
- description `The size of your image. Used for both the x and y coordinates.`
### splash_color
- type `String`
- default value `000000`
- description `The background color.`
- format `AARRGGBB` or `RRGGBB` (`AA` = `alpha`, `RR` = `red`, `GG` = `green` and `BB` = `blue`)
## Example configuration
This configuration can be found at `res://CORE/config.gd.example`.
``` gdscript
# core.gd.example
# CORE example configuration file
#
# This file is part of StarOpenSource CORE (SOSCORE)
# Made by the StarOpenSource Project and Contributers
# Available in the public domain.
extends Node
# Hello fellow dev! This is the CORE configuration file.
# This file can be used to customize CORE to your liking.
# You do not need to modify any CORE script as some things
# might break (everything depends on each other).
# Thank you for using CORE :)
# CORE
## core_startscript
## Type: String
## Default value: "res://"
## Enter the path to the game/application
## start script. It will be responsible
## for loading your game or application.
var core_startscript = "res://"
# wmgr (Window Manager)
## wmgr_size_x
## Type: int
## Default value: 960
## Defines the default window size (x axis)
var wmgr_size_x = 960
## wmgr_size_y
## Type: Int
## Default value: 540
## Defines the default window size (y axis)
var wmgr_size_y = 540
## wmgr_title
## Type: String
## Default value: "Application/Game using CORE"
var wmgr_title = "Application/Game using CORE"
## wmgr_mode
## Type:int
## Default value: 0
## ID | Mode
## 0 | Windowed
## 1 | Minimized
## 2 | Maximized
## 3 | Fullscreen
## 4 | Exclusive fullscreen
var wmgr_mode = 0
# Splash
## splash_enabled
## Type: bool
## Default value: false
## Enables or disables the splash screen at startup.
## Can be manually enabled with core.splash.display()
var splash_enabled = true
## splash_image
## Type: String
## Default value: "res://CORE/soscore.png"
## The path to your image that will be displayed
## in the center of the splash screen.
var splash_image = "res://CORE/soscore.png"
## splash_image_size
## Type: float
## Default value: 256
## The size of your splash image. Used for both x and y.
var splash_image_size = 256
## splash_color
## Type: String
## Default value: "000000"
## The splash screen's background color. Do not include
## a "#" at the start.
var splash_color = "000000"
```