JeremyStarTM
ab5b3ade52
- Rewrote mkdevprj/rmdevprj in Makefile - Add MOAM modloader - Add core.exception() - Add protection mode - Rewrote module initialization - Add experimental markdown parser - Many more very small changes
130 lines
3.7 KiB
Markdown
130 lines
3.7 KiB
Markdown
---
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hide:
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- navigation
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---
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# CORE configuration file (core.config)
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The CORE configuration file is located at `res://CORE/config.gd` and is used for configuring CORE behaviour. A full example configuration can be found [here](#example-configuration).
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## CORE
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### core_startscript
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- type `String`
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- default value `res://init.gd`
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- description `The initialization script. It is responsible for loading your application and for example displaying a main menu.`
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## Window manager (wmgr)
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### wmgr_size_x
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- type `int`
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- default value `960`
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- description `The window size set at startup (x coordinate).`
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### wmgr_size_y
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- type `int`
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- default value `540`
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- description `The window size set at startup (y coordinate).`
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### wmgr_title
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- type `String`
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- default value `"Application/Game using CORE"`
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- description `The window title set at startup.`
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### wmgr_mode
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- type `String`
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- default value `0`
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- description `The window mode set at startup.`
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- format `0` = `WINDOWED`, `1` = `MINIMIZED`, `2` = `MAXIMIZED`, `3` = `FULLSCREEN` or `4` = `EXCLUSIVE_FULLSCREEN`
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## Splash screen (splash)
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### splash_enabled
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- type `bool`
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- default value `false`
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- description `Displays or hides the splash screen at startup time.`
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- format `true` = `displayed` or `false` = `hidden`
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### splash_image
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- type `String`
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- default value `"res://CORE/soscore.png"`
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- description `The path to a image, displayed in the center of the splash screen.`
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### splash_image_size
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- type `float`
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- default value `256`
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- description `The size of your image. Used for both the x and y coordinates.`
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### splash_color
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- type `String`
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- default value `000000`
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- description `The background color.`
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- format `AARRGGBB` or `RRGGBB` (`AA` = `alpha`, `RR` = `red`, `GG` = `green` and `BB` = `blue`)
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## Example configuration
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This configuration can be found at `res://CORE/config.gd.example`.
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``` gdscript
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# core.gd.example
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# CORE example configuration file
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#
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# This file is part of StarOpenSource CORE (SOSCORE)
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# Made by the StarOpenSource Project and Contributers
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# Available in the public domain.
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extends Node
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# Hello fellow dev! This is the CORE configuration file.
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# This file can be used to customize CORE to your liking.
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# You do not need to modify any CORE script as some things
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# might break (everything depends on each other).
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# Thank you for using CORE :)
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# CORE
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## core_startscript
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## Type: String
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## Default value: "res://"
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## Enter the path to the game/application
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## start script. It will be responsible
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## for loading your game or application.
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var core_startscript = "res://"
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# wmgr (Window Manager)
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## wmgr_size_x
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## Type: int
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## Default value: 960
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## Defines the default window size (x axis)
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var wmgr_size_x = 960
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## wmgr_size_y
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## Type: Int
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## Default value: 540
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## Defines the default window size (y axis)
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var wmgr_size_y = 540
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## wmgr_title
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## Type: String
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## Default value: "Application/Game using CORE"
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var wmgr_title = "Application/Game using CORE"
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## wmgr_mode
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## Type:int
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## Default value: 0
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## ID | Mode
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## 0 | Windowed
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## 1 | Minimized
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## 2 | Maximized
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## 3 | Fullscreen
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## 4 | Exclusive fullscreen
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var wmgr_mode = 0
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# Splash
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## splash_enabled
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## Type: bool
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## Default value: false
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## Enables or disables the splash screen at startup.
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## Can be manually enabled with core.splash.display()
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var splash_enabled = true
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## splash_image
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## Type: String
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## Default value: "res://CORE/soscore.png"
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## The path to your image that will be displayed
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## in the center of the splash screen.
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var splash_image = "res://CORE/soscore.png"
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## splash_image_size
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## Type: float
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## Default value: 256
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## The size of your splash image. Used for both x and y.
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var splash_image_size = 256
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## splash_color
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## Type: String
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## Default value: "000000"
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## The splash screen's background color. Do not include
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## a "#" at the start.
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var splash_color = "000000"
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```
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