JeremyStarTM
83ea84b9ab
This commit added: - A website and documentation (two in one) containing a install guide and code references - Character counting script (count_characters.sh) - Godot development project support (making a temporary godot project) - Makefile
4.6 KiB
4.6 KiB
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Scene Manager (core.smgr)
Responsible for displaying scenes in order.
Overlays
The scene manager uses something called overlays. They hold scenes while keeping order. You can think of them like organized collections of scenes (because they are exactly that). There are four configurable and one unconfigurable overlay.
Overlay #1 - debug
- description
The debug overlay should contain things like a FPS counter, debug menu, etc..
- configurable
yes
- more than one scene
yes
- adding a scene add_debug()
- removing a scene remove_debug()
Overlay #2 - cutscene
- description
The cutscene should contain... well a cutscene.
- configurable
yes
- more than one scene
no
- adding a scene add_cutscene()
- removing a scene remove_cutscene()
Overlay #3 - menu
- description
The menu overlay should contain multiple menu scenes.
- configurable
yes
- more than one scene
yes
- adding a scene add_menu()
- removing a scene remove_menu()
Overlay #4 - game
- description
The game overlay should contain a game scene. We recommend displaying main menus under the game instead of the menu overlay.
- configurable
yes
- more than one scene
no
- adding a scene add_game()
- removing a scene remove_game()
Overlay #5 - COREBackground
- description
COREBackground is a unconfigurable overlay responsible for displaying the log and serves as a background if nothing is displayed.
- configurable
no
- more than one scene
no
Methods
add_debug()
- returns
bool
- description
Adds a PackedScene to the debug overlay.
- argument
resource_name
- type
String
- mandatory
yes
- description
Used for loading the scene and the loaded scene name.
- argument
remove_debug()
- returns
bool
- description
Removes a menu scene from the debug overlay.
- argument
scene_name
- type
String
- mandatory
yes
- description
Should be the same as the "resource_name" argument used previously in add_debug().
- argument
add_cutscene()
- returns
bool
- description
Adds a PackedScene to the cutscene overlay.
- argument
resource_name
- type
String
- mandatory
yes
- description
Used for loading the scene and the loaded scene name.
- argument
remove_cutscene()
- returns
bool
- description
Removes the game scene from the cutscene overlay.
add_menu()
- returns
bool
- description
Adds a PackedScene to the menu overlay.
- argument
resource_name
- type
String
- mandatory
yes
- description
Used for loading the scene and the loaded scene name.
- argument
remove_menu()
- returns
bool
- description
Removes a menu scene from the menu overlay.
- argument
scene_name
- type
String
- mandatory
yes
- description
Should be the same as the "resource_name" argument used previously in add_menu().
- argument
add_game()
- returns
bool
- description
Adds a PackedScene to the game overlay.
- argument
resource_name
- type
String
- mandatory
yes
- description
Used for loading the scene and the loaded scene name.
- argument
remove_game()
- returns
bool
- description
Removes the game scene from the game overlay.
Internal Variables
Do not touch or you will cause breakage.
ccr
- type
Control
- default value
null
- description
The CORE Scene Root.
ccr_debug
- type
Control
- default value
null
- description
The debug overlay.
ccr_debug_names
- type
Array
- default value
[]
- description
A collection of all resource names loaded in the debug overlay.
- Format
["resource_name"]
ccr_cutscene
- type
Control
- default value
null
- description
The cutscene overlay.
ccr_cutscene_inuse
- type
bool
- default value
null
- description
Used for checking if a cutscene scene has been loaded already.
ccr_menu
- type
Control
- default value
null
- description
The menu overlay.
ccr_menu_names
- type
Array
- default value
[]
- description
A collection of all resource names loaded in the menu overlay.
- Format
["resource_name"]
ccr_game
- type
Control
- default value
null
- description
The game overlay.
ccr_game_inuse
- type
bool
- default value
null
- description
Used for checking if a game scene has been loaded already.
Internal methods
Do not execute these or you will cause breakage.
_ready()
- returns
void
- description
Adds the CORE Scene Root, migrates it and executes add_overlays()
add_overlays()
- returns
void
- description
Adds all configurable overlays.