This commit added: - A website and documentation (two in one) containing a install guide and code references - Character counting script (count_characters.sh) - Godot development project support (making a temporary godot project) - Makefile
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Troubleshooting CORE
Warning: This is a very messy document. Use the table of contents to get to your specified error. If you can't find your problem here, create a issue.
Invalid argument issues
(wmgr) [ERROR] Invalid window mode "<PLACEHOLDER>
".
wmgr's set_mode() function recieved a invalid window mode. Only possible options are "WINDOWED"
, "MINIMIZED"
, "MAXIMIZED"
, "FULLSCREEN"
and "EXCLUSIVE_FULLSCREEN"
.
(smgr) [ERROR] Resource is not type of PackedScene
You tried loading something that's not a scene into the SceneTree. Check against what you are loading first!
Common errors
(smgr) [ERROR] Failed adding <PLACEHOLDER>
scene: Only one <PLACEHOLDER>
scene is allowed
Only one scene can be loaded into the game
and cutscene
overlays. Perform a check against the overlay first! Click here for the smgr reference page
(smgr) [ERROR] Failed removing <PLACEHOLDER>
scene: No <PLACEHOLDER>
scene is active
You tried removing a scene in the game
or cutscene
overlay, but no scene is loaded in that overlay. Perform a check against the overlay first! Click here for the smgr reference page
(smgr) [ERROR] Failed adding <PLACEHOLDER>
scene: <PLACEHOLDER>
scene with name "<PLACEHOLDER>
" already exists
You tried loading a scene into the menu
or debug
overlay, but another scene with the same name already exists in that overlay. Perform a check against the overlay first! Click here for the smgr reference page
(resmgr) [ERROR] Loading "<PLACEHOLDER>
" failed: Resource is loaded already
You tried loading a resource with the resource manager, but a resource with the same name is loaded already. Perform a check against the resmgr first! Click here for the resmgr reference page
(resmgr) [ERROR] Unloading "<PLACEHOLDER>
" failed: Resource is not present
You tried unloading a resource that is not loaded. Perform a check against the resmgr first! Click for the resmgr reference page
(resmgr) [ERROR] <Unloading/Loading>
a batch failed: Batch is empty
The resource manager can't process a empty batch. Fill it with some information. Click for the resmgr reference page
Startup issues
coreinit -> CORE only supports Godot <PLACEHOLDER>
. Please upgrade/downgrade your Godot Project to <PLACEHOLDER>
.
Update or downgrade your Godot version to one that CORE supports. See the requirements page for more information.
coreinit -> The CORE logger is missing in your autoload project settings!
The CORE logger (found at res://CORE/logger.gd
) is missing from your autoload list. Just add it under the name Logger
and make sure to check Global variable
.
coreinit -> The CORE preprocessor is missing in your autoload project settings!
The CORE preprocessor (found at res://CORE/preprocessor.gd
) is missing from your autoload list. Just add it under the name Preprocessor
and make sure to check Global variable
.
coreinit -> The CORE configuration file (config.gd) is missing! Please copy the config.gd.example file and rename it to config.gd!
The CORE configuration file is missing. Just copy config.gd.example
and rename it to config.gd
. Make sure to update it to your likings.
coreloader.gd:46 @ _ready(): Resource file not found: res://.
The variable core_startupscript
in CORE's config.gd
file is empty or points to a missing script. Either set the variable or create a new initialization script.
Impossible errors
If you somehow encounter one of these errors, report them immediately please.
Failed attaching <PLACEHOLDER>
to CORE: Invalid component
Failed attaching a CORE component (for example resmgr
) to the CORE holder (core.gd
).
Failed to get window mode: The window mode id "<PLACEHOLDER
>" is not known to CORE.
Godot reported a window mode that CORE can't handle. Can be caused if the version check is removed and a higher Godot version is used than CORE supports.