37 lines
1.9 KiB
Markdown
37 lines
1.9 KiB
Markdown
# StarOpenSource CORE (aka. SOSCORE aka. CORE) [![Please don't upload to GitHub](https://nogithub.codeberg.page/badge.svg)](https://nogithub.codeberg.page)
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SOSCORE/CORE is a framework that simplifies development for games and applications made in Godot 4.
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# Development status
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CORE is not yet ready for production as it is in rapid development. Only use it in temporary/testing projects for now.
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# Documentaton
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[You can access the documentation by clicking this text.](https://git.staropensource.de/StarOpenSource/core/wiki)
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# For whom is it useful?
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CORE is only useful for new projects. Already existing projects could break because CORE has certain requirements that must be met.
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# Requirements
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- Godot 4.0 (only stable releases)
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- No autoload singletons are allowed before CORE has initialized
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- Startup scene must be `res://CORE/coreinit.tscn`
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- Scene management must be done with smgr (the CORE scene manager)
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- Logging should be handled using the CORE logger
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# How to install
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- Clone CORE into your project root using `git clone https://git.staropensource.de/StarOpenSource/core.git CORE` \
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**NOTE:** Please execute `git submodule init` and then `git submodule add https://git.staropensource.de/staropensource/core.git CORE` instead if you are using a git repository for your app/game already.
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- Remove any autoload singletons
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- Add three scripts to your autoload:
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| Name | Path |
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| ------------ | ---------------------------- |
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| Logger | `res://CORE/logger.gd` |
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| Preprocessor | `res://CORE/preprocessor.gd` |
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- Select `res://CORE/coreinit.tscn` as your startup scene
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- Duplicate `config.gd.example` and name it `config.gd`
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- [Follow the post-installation guide](https://git.staropensource.de/StarOpenSource/core/wiki/Using-CORE)
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# How to update
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- Close your project
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- Pull new changes using `git pull`
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- [Check for commits that break things](https://git.staropensource.de/StarOpenSource/core/wiki/Updating-CORE)
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- Reopen your project
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