CORE/README.md

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<p align=center><img width=200px height=200px src="https://git.staropensource.de/staropensource/core/raw/branch/develop/soscore.png" alt="SOSCore icon"/></p>
# StarOpenSource CORE (aka. SOSCORE aka. CORE)
SOSCORE/CORE is a framework that simplifies development for games and applications made in Godot 4.
# Development status
CORE is under heavy development and can be very unstable. Please do not use CORE in conjunction with your game/application for now (except if you want to debug your game 24/7 and read a lot of gdscript files).
# Roadmap to release <img width=32 src="https://net.staropensource.de/system/custom_emojis/images/000/016/921/static/1696fdec3a625c30.png" alt=":blobfoxbongo:"/>
- Mod loading system
- Notification API
- Basic debugging tool (CTRL+C to crash, F3 to toggle statistics)
- ~~Better documentation (docs4everything)~~
- Everything commented and explained
- Documentation page explaining what does what (for CORE noobies)
- ~~Autoload singleton check removal~~
- More wmgr functions
- ~~Website~~
- ~~Silencing startup messages (info -> diag)~~
- ~~Remove autoload component~~
- ~~Fix syntax (set return types missing)~~
- Much more configuration options
- Implement preprocessor placeholders
- Clipboard content
- CORE version
- Dark mode
- Dark mode support
- Delta
- Device hardware
- Device model
- CPU name
- CPU count
- FPS
- Game process
- Executable
- Command line options
- PID
- Debug build
- Language
- Operating system
- Operating system name
- Operating system version
- Distribution name
- Project name
- Project description
- Rendertime
- Window
- Size
- Size with decorations
- Position
- Title
- Mode
- Minimal size
- Maximal size
- Vsync status
- Screen
- Size
- ID (main window)
- Count
- DPI
- Orientation
- Refresh rate
- Scale
# Documentaton
[You can access the documentation by clicking this text](https://git.staropensource.de/StarOpenSource/core/wiki)[.](https://takeb1nzyto.space)
# Can I use CORE in an existing project?
Yes, in theory you can refactor your entire codebase and make a giant mess, but we don't recommend doing that.
# Requirements
- Godot 4.0/4.1 (stable releases only)
- Good experience with Godot 4 and GDScript
# Recommendations
- Use smgr instead of manually managing scenes or CORE will break apart. If you don't want headaches, use smgr.
- Use the CORE logger for logging. It supports rich formatting (using tags, handled by our Preprocessor™) and is generally better than using print() for everything.
- Use wmgr for managing the main window title, size, position, etc.
# How to install
- Download the [CORE manager](https://git.staropensource.de/StarOpenSource/core-manager#download) and open it
- Enter the path to your Godot project
- Click `Install` and wait 0-2 seconds for it to download
- Reload your project (`Project -> Reload current project`) and start your game
- If Godot complains that it could not load `res://`, then you successfully installed CORE. [You can now follow the post install guide](https://git.staropensource.de/StarOpenSource/core/wiki/Using-CORE)
# How to update
Open the CORE manager, enter the path to your Godot project and click `Update`. Check [this documentation page](https://git.staropensource.de/StarOpenSource/core/wiki/Breaking-commits) for important commits that can cause breakage.
# Why is CORE not a addon?
CORE does not add one single functionality that can be easily removed, no, it is a whole framework providing many useful functions for your game and removing it would mean lots of refactoring and headaches for you. So no, no addon.