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# CORE FRAMEWORK SOURCE FILE
# Copyright (c) 2024 The StarOpenSource Project & Contributors
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# Licensed under the GNU Affero General Public License v3
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#
# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
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#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
## Initializes and manages the framework.
##
## The [b]CORE Object[/b] is responsible for initializing, managing and
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## serving the CORE Framework.
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extends Node
class_name Core
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# Versioning
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## The version number
const version_version : int = 1
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## The version type. See [enum CoreTypes.VersionType] for more information.
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const version_type : CoreTypes . VersionType = CoreTypes . VersionType . RELEASE
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## The version type number. Resets on every new version and version type.
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const version_typerelease : int = 1
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## The fork indicator. Update this if you intend on soft or hard forking this framework.
const version_fork : String = " "
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# Modules
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## Used internally for loading, managing and unloading modules.
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const modules : Array [ String ] = [ " logger " , " misc " , " sms " , " logui " , " erm " , " storage " , " validation " ]
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## CORE's configuration object.[br]
## [b]NEVER access this yourself! To change the configuration use [method reload_configuration] instead.[/b]
var config : CoreConfiguration
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## The framework scheduler.[br]
## Performs various maintenance tasks every minute.
## [b]Danger: [i]Don't modify this.[/i][/b]
var scheduler : Timer
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## The 'Logger' module
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var logger : CoreBaseModule
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## The 'Miscellaneous' module
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var misc : CoreBaseModule
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## The 'Scene Management System' module
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var sms : CoreBaseModule
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## The 'Log UI' module. Not important for you, it just displays the log graphically :3
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var logui : CoreBaseModule
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## The 'Easy Request Maker' module (formerly 'Easy DownLoader')
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var erm : CoreBaseModule
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## The 'Storage' module
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var storage : CoreBaseModule
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## The 'Data Validation' module
var validation : CoreBaseModule
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# /etc/
## Stores the path to CORE's installation directory.[br]
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## [b]Danger: [i]Don't modify this.[/i][/b]
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var basepath : String
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# Contains a list of all registered cleanup hooks.
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var cleanup_hooks : Dictionary = { }
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## Internal, don't modify.
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# Contains a list of all loaded custom modules.
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var custom_modules : Dictionary = { }
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## Internal, don't modify.
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# Contains the node holding all custom modules as children.
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var custom_modules_node : Node
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## Internal, don't modify.
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# The CORE Object's logger instance.
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var loggeri : CoreLoggerInstance
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## Internal, don't modify.
# Makes CORE inaccessible if true.
var disabled : bool = false
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## Internal, don't modify.
# Displays the ✨ special ✨ welcome message if true
var welcomed : bool = false
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## Contains the amount of time it took to preinitialize the framework, measured in milliseconds.[br]
## Captured in [method _init].[br]
## [b]Danger: [i]Don't modify this.[/i][/b]
var initduration_preinitialization : int = 0
## Contains the amount of time it took to initialize the framework, measured in milliseconds.[br]
## Captured in [method _ready].[br]
## [b]Danger: [i]Don't modify this.[/i][/b]
var initduration_initialization : int = 0
## Contains the amount of time it took to completely initialize the framework, measured in milliseconds.[br]
## Captured in [method complete_init].[br]
## [b]Danger: [i]Don't modify this.[/i][/b]
var initduration_complete_initialization : int = 0
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# +++ initialization +++
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# Preinitialization
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func _init ( new_config : CoreConfiguration = CoreConfiguration . new ( ) ) - > void :
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var inittime : int = Time . get_ticks_msec ( )
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name = " CORE "
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if ! check_godot_version ( ) : return
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if ! determine_basepath ( ) :
get_tree ( ) . quit ( 70 )
while true : await get_tree ( ) . create_timer ( 9999 ) . timeout
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custom_modules_node = Node . new ( )
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reload_configuration ( new_config )
initialize_modules ( )
apply_configuration ( )
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initialize_scheduler ( )
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initduration_preinitialization = Time . get_ticks_msec ( ) - inittime
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# Initialization
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func _ready ( ) - > void :
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var inittime : int = Time . get_ticks_msec ( )
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inject_modules ( )
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custom_modules_node . name = " Custom Modules "
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add_child ( custom_modules_node )
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loggeri = logger . get_instance ( basepath . replace ( " res:// " , " " ) + " src/core.gd " , self )
add_child ( scheduler )
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get_tree ( ) . auto_accept_quit = false
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initduration_initialization = Time . get_ticks_msec ( ) - inittime
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# Initializes all built-in modules during the preinitialization phase.
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## Internal, don't call.
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func initialize_modules ( ) - > void :
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for module in modules :
set ( module , CoreBaseModule . new ( ) )
get ( module ) . name = module
get ( module ) . set_script ( load ( basepath + " src/ " + module + " .gd " ) )
get ( module ) . core = self
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get ( module ) . logger = logger . get_instance ( basepath . replace ( " res:// " , " " ) + " src/ " + module + " .gd " , get ( module ) )
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get ( module ) . _initialize ( )
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# Injects CORE's builtin modules into the SceneTree.
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## Internal, don't call.
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func inject_modules ( ) - > void : for module in modules : add_child ( get ( module ) )
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# Initializes the framework scheduler.
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## Internal, don't call.
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func initialize_scheduler ( ) - > void :
scheduler = Timer . new ( )
scheduler . name = " Scheduler "
scheduler . autostart = true
scheduler . one_shot = false
scheduler . paused = false
scheduler . wait_time = 60
scheduler . process_mode = Node . PROCESS_MODE_ALWAYS
scheduler . connect ( " timeout " , func ( ) - > void :
loggeri . verb ( " Running scheduler tasks " )
for module in modules : await get ( module ) . _schedule ( )
for module in custom_modules_node . get_children ( ) : await module . _schedule ( )
)
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## Waits for all modules to fully initialize.[br]
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## [br]
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## This ensures that all modules are fully initialized and ready for usage.[br]
## [i][b]Not calling this function during startup may lead to runtime issues.[/b][/i]
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func complete_init ( ) - > void :
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var inittime : int = Time . get_ticks_msec ( )
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var modsinit_builtin : Array [ String ] = [ " workaround " ]
var modsinit_custom : Array [ String ] = [ " workaround " ]
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while modsinit_builtin . size ( ) != 0 and modsinit_custom . size ( ) != 0 :
# Clear arrays
modsinit_builtin = [ ]
modsinit_custom = [ ]
# Check builtin modules
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for module in modules : if ! get ( module ) . initialized : modsinit_builtin . append ( module )
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# Check custom modules
for module_name in custom_modules :
if ! custom_modules [ module_name ] . initialized : modsinit_custom . append ( module_name )
# Print and sleep
if modsinit_builtin . size ( ) != 0 or modsinit_custom . size ( ) != 0 :
print ( " Waiting for modules to finish initialization: " )
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if modsinit_builtin . size ( ) != 0 : print ( " Built-in: " + str ( modsinit_builtin ) )
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if modsinit_custom . size ( ) != 0 : print ( " Custom: " + str ( modsinit_custom ) )
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await get_tree ( ) . create_timer ( 1 ) . timeout
# Initialization complete
await get_tree ( ) . process_frame
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if ! welcomed :
welcomed = true
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var version_welcome : String = await get_formatted_string ( " v % version %-% version_type_technical %% version_typerelease %% version_fork % " )
if version_welcome . length ( ) > 15 :
await logger . crash ( " Invalid version size of 15 " )
elif version_welcome . length ( ) < 15 :
version_welcome = " " . repeat ( 15 - version_welcome . length ( ) ) + version_welcome
logger . _log ( CoreTypes . LoggerLevel . SPECIAL , basepath . replace ( " res:// " , " " ) + " src/core.gd " , """ _________________________________ __________ % version % ______
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__ ____ / _ __ \\__ __ \\__ ____ / ___ ____ / ____________ _______ ___________ _________________ / __
_ / _ / / / _ / _ / / _ __ / __ / _ __ ___ / __ ` / _ __ ` __ \\ _ \\_ | / | / / __ \\_ ___ / _ / / _ /
/ / ___ / / _ / / _ _ , _ / _ / ___ _ __ / _ / / / _ / / _ / / / / / __ / _ | / | / / / / _ / / / _ , <
\\____ / \\____ / / _ / | _ | / _____ / / _ / / _ / \\__ , _ / / _ / / _ / / _ / \\___ / ____ / | __ / \\____ / / _ / / _ / | _ |
Copyright ( c ) 2023 - 2024 The StarOpenSource Project & Contributors .
Licensed under the GNU Affero General Public License v3 WITHOUT ANY WARRANTY .
You should have recieved a copy of the GNU Affero General Public License
along with this program . If not , see < https : / / www . gnu . org / licenses / > .
Consider contributing to the CORE Framework to make it even better . . . and remember : #TransRightsAreHumanRights
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Thank you for using the CORE Framework to develop your application or game ! """ .replace( " % version % " , version_welcome))
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if is_devmode ( ) : loggeri . warn ( " The CORE Framework is running in development mode. \n This may cause bugs and issues inside the framework. Here be dragons! " )
if logger . verbose_mode : loggeri . warn ( " Godot is running in verbose stdout mode. \n Due to a bug in the engine that prevents displaying truecolor ANSI escape \n sequences CORE changed the color of all diagnostic log messages. \n To prevent this, set ' logger_detect_verbose_mode ' in the configuration to ' false ' . " )
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initduration_complete_initialization = Time . get_ticks_msec ( ) - inittime
loggeri . info ( " Framework initialization took " + str ( initduration_preinitialization + initduration_initialization + initduration_complete_initialization ) + " ms (pre " + str ( initduration_preinitialization ) + " ms, init " + str ( initduration_initialization ) + " ms, complete " + str ( initduration_complete_initialization ) + " ms) " )
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# +++ configuration +++
## Loads a (new) configuration object and applies it to all modules.
func reload_configuration ( new_config : CoreConfiguration = CoreConfiguration . new ( ) ) - > void :
var initialized = config != null
if initialized : loggeri . verb ( " Reloading CORE ' s configuration " )
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if is_instance_valid ( config ) : config . free ( )
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config = new_config . duplicate ( )
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if is_devmode ( ) : # Override configuration in development mode
config . logger_level = CoreTypes . LoggerLevel . DIAG
if initialized : loggeri . verb ( " Overrode configuration (development mode) " )
if initialized : apply_configuration ( )
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# Applies a new configuration.
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## Internal, don't call.
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func apply_configuration ( ) - > void :
if loggeri != null : loggeri . verb ( " Applying configuration " )
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if is_devmode ( ) and loggeri != null : loggeri . warn ( " The CORE Framework is in development mode. Here be dragons! " )
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if ! config . custom_modules :
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if loggeri != null : loggeri . diag ( " Removing all custom modules (custom modules support is disabled) " )
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for module in custom_modules : unregister_custom_module ( module )
for module in modules : get ( module ) . _pull_config ( )
if config . custom_modules :
for module in custom_modules :
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custom_modules [ module ] . _pull_config ( )
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# Workaround
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if config . logger_detect_verbose_mode : logger . verbose_mode = OS . is_stdout_verbose ( )
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# +++ custom module support +++
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## Registers a new custom module.
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func register_custom_module ( module_name : String , module_origin : String , module_class : CoreBaseModule ) - > bool :
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loggeri . verb ( " Registering new custom module \" " + module_name + " \" " )
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if ! config . custom_modules :
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loggeri . error ( " Registering module failed: Custom module support is disabled. " )
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return false
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if custom_modules . has ( module_name ) :
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loggeri . error ( stringify_variables ( " Registering module failed: A custom module with the name % name % already exists. " , { " name " : module_name } ) )
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return false
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loggeri . diag ( " Updating variables " )
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module_class . name = module_name
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module_class . core = self
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module_class . logger = logger . get_instance ( module_origin , module_class )
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module_class . logger . framework = true
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loggeri . diag ( " Adding module to SceneTree " )
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custom_modules_node . add_child ( module_class )
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loggeri . diag ( " Merging module with custom_modules " )
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custom_modules . merge ( { module_name : module_class } )
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loggeri . diag ( " Initializing custom module " )
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module_class . _initialize ( )
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loggeri . diag ( " Updating custom module configuration " )
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module_class . _pull_config ( )
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return true
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## Unregisters a custom module, making it no longer available.
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func unregister_custom_module ( module_name : String ) - > void :
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loggeri . verb ( " Unregistering custom module \" " + module_name + " \" " )
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if ! custom_modules . has ( module_name ) :
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loggeri . error ( stringify_variables ( " Unregistering module failed: A custom module with the name % name % d oes not exist. " , { " name " : module_name } ) )
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return
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var module : Node = custom_modules [ module_name ]
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await module . _cleanup ( )
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module . logger . queue_free ( )
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custom_modules_node . remove_child ( module )
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custom_modules . erase ( module_name )
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module . queue_free ( )
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## Returns a registered custom module.[br]
## Please note that you can't get CORE's built-in modules with this function.
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func get_custom_module ( module_name : String ) - > CoreBaseModule :
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loggeri . diag ( " Getting custom module \" " + module_name + " \" " )
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if ! custom_modules . has ( module_name ) :
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loggeri . error ( stringify_variables ( " Getting module failed: A custom module with the name % name % d oes not exist. " , { " name " : module_name } ) )
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return null
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return custom_modules [ module_name ]
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# +++ cleanup ++
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## Makes sure that CORE does not leak memory on shutdown/unload.[br]
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## Unloads all custom modules, built-in modules, frees any of CORE's classes and lastly itself.[br]
## Only call this function if you're sure that your application or game no longer uses the CORE Framework.
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func cleanup ( ) - > void :
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loggeri . info ( " Cleaning up " )
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loggeri . verb ( " Calling cleanup hooks " )
for hook in cleanup_hooks :
if ! cleanup_hooks [ hook ] . is_valid ( ) :
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loggeri . error ( stringify_variables ( " Cleanup hook %i d % i s invalid " , { " id " : hook } ) )
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else :
loggeri . diag ( " Calling cleanup hook # " + str ( hook ) )
await cleanup_hooks [ hook ] . call ( )
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await get_tree ( ) . process_frame
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loggeri . verb ( " Unregistering custom modules " )
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for module in custom_modules_node . get_children ( ) : await unregister_custom_module ( module . name )
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await get_tree ( ) . process_frame
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loggeri . verb ( " Removing custom module support " )
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remove_child ( custom_modules_node )
custom_modules_node . queue_free ( )
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await get_tree ( ) . process_frame
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loggeri . verb ( " Unloading built-in modules " )
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var modules_reverse : Array [ String ] = modules . duplicate ( )
modules_reverse . reverse ( )
for module in modules_reverse :
await get ( module ) . _cleanup ( )
get ( module ) . queue_free ( )
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await get_tree ( ) . process_frame
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print ( " Freeing configuration " )
config . free ( )
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print ( " Freeing " )
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queue_free ( )
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# Generates a new cleanup hook id
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## Internal, don't call.
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func _generate_hook_id ( ) - > int :
var id = randi ( )
if cleanup_hooks . has ( id ) :
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loggeri . warn ( stringify_variables ( " New cleanup hook id %i d % i s already taken " , { " id " : id } ) )
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return _generate_hook_id ( )
elif id == - 1 :
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loggeri . warn ( stringify_variables ( " Invalid cleanup hook id %i d % " , { " id " : id } ) )
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return _generate_hook_id ( )
return id
## Registers a new cleanup hook.[br]
## Returns the hook id.
func register_cleanup_hook ( callable : Callable ) - > int :
if ! callable . is_valid ( ) :
loggeri . error ( " Could not add cleanup hook: Callable is not valid " )
return - 1
var id : int = _generate_hook_id ( )
loggeri . verb ( " Adding new cleanup hook # " + str ( id ) )
cleanup_hooks . merge ( { id : callable } )
return id
## Unregisters a cleanup hook by it's id.
func unregister_cleanup_hook_by_id ( id : int ) - > bool :
if ! cleanup_hooks . has ( id ) :
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loggeri . error ( stringify_variables ( " Could not remove cleanup hook (id): Hook %i d % d oes not exist " , { " id " : id } ) )
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return false
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loggeri . verb ( stringify_variables ( " Removed cleanup hook %i d % " , { " id " : id } ) )
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cleanup_hooks . erase ( id )
return true
## Unregisters a cleanup hook by it's reference.
func unregister_cleanup_hook_by_ref ( callable : Callable ) - > bool :
var id : Variant = cleanup_hooks . find_key ( callable )
if id == null :
loggeri . error ( " Could not remove cleanup hook (ref): Could not find a matching hook " )
return false
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if typeof ( id ) != TYPE_INT : await loggeri . crash ( stringify_variables ( " Could not remove cleanup hook (ref): find_key did not return an integer (returned %i d % ) " , { " id " : id } ) )
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cleanup_hooks . erase ( id )
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loggeri . verb ( stringify_variables ( " Removed cleanup hook %i d % (ref) " , { " id " : id } ) )
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return true
# +++ etc +++
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## Returns if the framework is in development mode.
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func is_devmode ( ) - > bool :
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return config . development
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## Replaces placeholders with human-friendly strings.[br]
## You can use the following placeholders:[br]
## - [code]%version%[/code]: Returns the version number.[br]
## - [code]%version_type%[/code]: Returns the version type number[br]
## - [code]%version_semantic%[/code]: Returns the result of [method Core.get_version_semantic], example [i]5.2.3[/i][br]
## - [code]%version_type%[/code]: Returns the version type as a word, for example [i]Release Candidate[/i][br]
## - [code]%version_type_technical%[/code]: Returns the version type as one or two lowercase letters, for example [i]rc[/i][br]
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## - [code]%devmode%[/code]: Returns the development mode status[br]
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## - [code]%headless%[/code]: Returns the headless mode status[br]
## - [code]%custommodules%[/code]: Returns if custom module support is enabled
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func get_formatted_string ( string : String ) - > String :
# Version strings
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string = string . replace ( " % version % " , str ( version_version ) )
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string = string . replace ( " % version_typerelease % " , str ( version_typerelease ) )
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string = string . replace ( " % version_fork % " , " " if version_fork == " " else " - " + version_fork )
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var semantic_version : Array [ int ] = get_version_semantic ( )
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string = string . replace ( " % version_semantic % " , str ( semantic_version [ 0 ] ) + " . " + str ( semantic_version [ 1 ] ) + " . " + str ( semantic_version [ 2 ] ) )
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match ( version_type ) :
CoreTypes . VersionType . RELEASE :
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string = string . replace ( " % version_type % " , " Release " )
string = string . replace ( " % version_type_technical % " , " r " )
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CoreTypes . VersionType . RELEASECANDIDATE :
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string = string . replace ( " % version_type % " , " Release Candidate " )
string = string . replace ( " % version_type_technical % " , " rc " )
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CoreTypes . VersionType . BETA :
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string = string . replace ( " % version_type % " , " Beta " )
string = string . replace ( " % version_type_technical % " , " b " )
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CoreTypes . VersionType . ALPHA :
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string = string . replace ( " % version_type % " , " Alpha " )
string = string . replace ( " % version_type_technical % " , " a " )
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_ : await loggeri . crash ( " Invalid version type " + str ( version_type ) )
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# Development mode
if is_devmode ( ) : string = string . replace ( " %d evmode % " , " Enabled " )
else : string = string . replace ( " %d evmode % " , " Disabled " )
# Headless mode
if config . headless : string = string . replace ( " %he adless % " , " Enabled " )
else : string = string . replace ( " %he adless % " , " Disabled " )
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# Custom module support
if config . custom_modules : string = string . replace ( " %c ustommodules % " , " Enabled " )
else : string = string . replace ( " %c ustommodules % " , " Disabled " )
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return string
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## Returns CORE's versioning scheme into the semantic versioning scheme.[br]
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## The first integer contains the version number, the second integer contains the version type ([code]0[/code] for alpha, [code]1[/code] for beta, [code]2[/code] for rc and [code]3[/code] for release and the last integer contains the version type number.
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func get_version_semantic ( ) - > Array [ int ] :
var version_type_int : int
match ( version_type ) :
CoreTypes . VersionType . RELEASE : version_type_int = 3
CoreTypes . VersionType . RELEASECANDIDATE : version_type_int = 2
CoreTypes . VersionType . BETA : version_type_int = 1
CoreTypes . VersionType . ALPHA : version_type_int = 0
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return [ version_version , version_type_int , version_typerelease ]
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# Determines CORE's installation/base path.
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func determine_basepath ( ) - > bool :
if FileAccess . file_exists ( " res://.corebasepath " ) :
basepath = " res:// "
elif FileAccess . file_exists ( " res://CORE/.corebasepath " ) :
basepath = " res://CORE/ "
elif FileAccess . file_exists ( " res://addons/CORE/.corebasepath " ) :
basepath = " res://addons/CORE/ "
else :
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printerr ( " CORE is not located at ' res://CORE/ ' or ' res://addons/CORE ' , aborting initialization. " )
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return false
return true
## Checks compatibility with the running version.
func check_godot_version ( ) - > bool :
var version : Dictionary = Engine . get_version_info ( )
match ( version [ " major " ] ) :
4 : pass
_ :
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printerr ( " The CORE Framework does not support Godot versions older or newer than 4.x.x. " )
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return false
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match ( version [ " minor " ] ) :
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0 : printerr ( " The CORE Framework does not support Godot versions older than 4.2.x. Please update to Godot 4.2.x to ensure full compatibility. " )
1 : printerr ( " The CORE Framework does not support Godot versions older than 4.2.x. Please update to Godot 4.2.x to ensure full compatibility. " )
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2 : pass
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_ :
printerr ( " The CORE Framework does not support Godot versions newer than 4.2.x. Please downgrade to Godot 4.2.x. " )
return false
if version [ " status " ] != " stable " :
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printerr ( " The CORE Framework does not support unstable Godot versions. Please switch to Godot 4.2.x.stable to ensure full compatibility. " )
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return false
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return true
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## Makes sure for all log messages to be flushed and that CORE is correctly cleaned up.[br]
## Using [method SceneTree.quit] directly may cause various issues.[br]
## [b]Note: [i]Using the [code]await[/code] keyword is required for this function.[/i][/b]
func quit_safely ( exitcode : int = 0 ) - > void :
loggeri . info ( " Shutting down (code " + str ( exitcode ) + " ) " )
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if config . hide_window_on_shutdown :
loggeri . verb ( " Hiding window " )
Engine . max_fps = - 1 # a higher framerate seems to make the shutdown process muuuuch faster
DisplayServer . window_set_vsync_mode ( DisplayServer . VSYNC_ENABLED ) # we don't want to cook the cpu tho
DisplayServer . window_set_exclusive ( 0 , false )
DisplayServer . window_set_mode ( DisplayServer . WINDOW_MODE_MINIMIZED )
DisplayServer . window_set_min_size ( Vector2 . ZERO )
DisplayServer . window_set_size ( Vector2i . ZERO )
DisplayServer . window_set_max_size ( Vector2 . ZERO )
DisplayServer . window_set_position ( Vector2i ( 9999999 , 9999999 ) )
DisplayServer . window_set_flag ( DisplayServer . WINDOW_FLAG_BORDERLESS , true )
DisplayServer . window_set_flag ( DisplayServer . WINDOW_FLAG_ALWAYS_ON_TOP , false )
DisplayServer . window_set_flag ( DisplayServer . WINDOW_FLAG_MOUSE_PASSTHROUGH , false )
DisplayServer . window_set_flag ( DisplayServer . WINDOW_FLAG_NO_FOCUS , true )
DisplayServer . window_set_flag ( DisplayServer . WINDOW_FLAG_RESIZE_DISABLED , true )
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await get_tree ( ) . create_timer ( 0.25 ) . timeout
await cleanup ( )
get_tree ( ) . quit ( exitcode )
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## Internal, don't call
# Makes misc.stringify_variables() calls shorter
func stringify_variables ( template : String , arguments : Dictionary , no_quotes : bool = false ) - > String :
return misc . stringify_variables ( template , arguments , no_quotes , true )
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## Internal, don't call.
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# Just ignore this.
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func _notification ( what ) - > void :
match ( what ) :
NOTIFICATION_WM_CLOSE_REQUEST :
if config . automatic_shutdown :
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loggeri . diag ( " Got close request, shutting down " )
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await quit_safely ( 0 )